Category: Processing > Conversion
Shader Family: Texture
Output: 4D Vector
Converts quaternion input to 4D vector output.
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The shader's name. Enter any name you like, or leave the default.
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Specifies the quaternion input to be converted to 4D vector output.
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Render Tree Usage
This shader is simply placed between quaternion output and 4D vector input in order for the values to connect.