Category: Processing > Math 
         
          Shader Family: Texture 
         
          Output: Scaling, Rotation, Position values (vector); Valid (Boolean) 
         
         This shader gets a single transformation value, decomposes it, then outputs individual scale, rotation, and position vector
            values. 
         
            
               
                  
                  
               
               
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                      | The units used for the Rotation values: Degrees, Radians, or Normalized.  | 
               
                  |   
                      | The array that contains values for each axis (XYZ) of each type of transformation: scaling, rotation, and position.  | 
            
          
          
            Render Tree Usage
            
 
            Plugs into any port on a shader that supports vector data from transformations.