Set Texture Projection Spatial
 
 
 

Calculates the UV coordinates of a spatial projection, and stores it as a per-polynode 3D vector attribute on the "self" object that can be used as a texture projection when rendering.

Tasks: Topology/Setters

Output Ports: Execute

Attribute Name

Specify the name of an attribute to store the 3D vector texture coordinates per polynode.

Normalize

Normalizes the XYZ components to the interval [0, 1].