Adds a new render channel to the list of available channels in the SceneRenderProperty.
oReturn = SceneRenderProperty.CreateRenderChannel( ChannelName, Type ); |
The new RenderChannel
| Parameter | Type | Description |
|---|---|---|
| ChannelName | String | The name to give the new render channel |
| Type | siRenderChannelType | The type of image data the framebuffers created from this render channel will contain |