Returns a Variant containing
the Softimage object that is being written (the target object)
connected to the output port. The only state of the Softimage scene
that an operator should modify during its evaluation is via methods
and properties available on the object returned by this property.
For example, if an operator writes to a ClusterProperty (Weight Map, Vertex
Color Property, etc.) then this property will return the
ClusterProperty and the operator code can set the values of the
property via ClusterProperty.Elements.
In the case of a multi-output operator the operator is called once
per output, and this property will return the currently evaluating
target. In this case it may be necessary to also call OperatorContext.OutputPort to
determine the name of the current output port, in order to know
which output is being evaluated.
Note: If the operator is writing to a Parameter then use OperatorContext.OutputPort
instead of this property.