v5.0
Removes members from the group.
oBoolean = Group.RemoveMember( Member ); |
Boolean
True if the object was successfully removed from group, and False
otherwise.
Parameter | Type | Description |
---|---|---|
Member | XSICollection or SceneItem | Members to remove. |
NewScene(null, false ); GetPresetModel("ManSkeleton_Basic", "ManSkeletonBasic", null, null); var group1 = ActiveSceneRoot.AddGroup(); var col = XSIFactory.CreateObject("XSI.Collection"); // add everything to the collection col.AddItems("*"); group1.AddMember(col); logmessage( group1.members.count ); // remove the camera and light objects var things_to_remove = XSIFactory.CreateObject("XSI.Collection"); things_to_remove.additems( group1.members.filter("","","Camera*")); things_to_remove.additems( group1.members.filter("","","light*")); group1.RemoveMember(things_to_remove); logmessage( group1.members.count ); //INFO : 54 //INFO : 50 |