v5.0
Removes members from the group.
oBoolean = Group.RemoveMember( Member ); |
Boolean
True if the object was successfully removed from group, and False
otherwise.
| Parameter | Type | Description |
|---|---|---|
| Member | XSICollection or SceneItem | Members to remove. |
NewScene(null, false );
GetPresetModel("ManSkeleton_Basic", "ManSkeletonBasic", null, null);
var group1 = ActiveSceneRoot.AddGroup();
var col = XSIFactory.CreateObject("XSI.Collection");
// add everything to the collection
col.AddItems("*");
group1.AddMember(col);
logmessage( group1.members.count );
// remove the camera and light objects
var things_to_remove = XSIFactory.CreateObject("XSI.Collection");
things_to_remove.additems( group1.members.filter("","","Camera*"));
things_to_remove.additems( group1.members.filter("","","light*"));
group1.RemoveMember(things_to_remove);
logmessage( group1.members.count );
//INFO : 54
//INFO : 50
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