v5.0
Removes all members from the group.
Group.RemoveAllMembers(); |
NewScene(null, false ); GetPresetModel("ManSkeleton_Basic", "ManSkeletonBasic", null, null); var group1 = ActiveSceneRoot.AddGroup(); var col = XSIFactory.CreateObject("XSI.Collection"); // add everything to the collection col.AddItems("*"); group1.AddMember(col); logmessage( group1.members.count ); group1.RemoveAllMembers(); logmessage( group1.members.count ); //INFO : 54 //INFO : 0 |