v5.0
Checks if an object is a member of the group.
For large numbers of objects, it's better to use SIObject.IsEqualTo on each member
(and ProjectItem.BranchFlag, if you
want to know if the object is a branch member).
oBoolean = Group.IsMember( Member, [BranchMember] ); |
Boolean
True if the object is a member, and False otherwise.
Parameter | Type | Description |
---|---|---|
Member | SceneItem | The object to check. |
BranchMember | Boolean | True to test if the object is a branch member.
Default Value: False |
// This example shows how to test a group for branch members. NewScene(null, false ); var a = ActiveSceneRoot.AddGeometry( "Cube", "MeshSurface", "A"); a.length.value = 2; var b = a.AddGeometry("Cube", "MeshSurface", "B"); b.length.value = 2; Translate( b, 5 ); var c = b.AddGeometry("Cube", "MeshSurface", "C"); c.length.value = 2; Translate( c, 5 ); // Create a group var group = ActiveSceneRoot.AddGroup(); // Add members to the group group.AddMember( a, true ); group.AddMember( b, false ); selection.clear(); selection.add(a); selection.add(b); var eSelection = new Enumerator(selection); // Check if the selected object is a group member. for ( ; !eSelection.atEnd(); eSelection.moveNext() ) { var obj = eSelection.item(); if ( group.IsMember( obj, false ) ) logmessage( "selected object '"+ obj.name +"' is a group member"); if ( group.IsMember( obj, true ) ) logmessage( "selected object '"+ obj.name +"' is a branch group member"); } //INFO : selected object 'A' is a group member //INFO : selected object 'A' is a branch group member //INFO : selected object 'B' is a group member |