v3.0
Sets the time (in frames) and value of the key at the specified
index.
Note: If another key already exists at the new frame value then the
method raises a 'Cannot set key' (E_FAIL) error.
If the index is out of range then the method raises an 'Invalid
argument' (E_INVALIDARG) error.
If the fcurve is locked then the method raises an 'Access Denied'
(E_ACCESSDENIED) error.
FCurve.SetKey( Index, Frame, Value, [OverrideKeyLock] ); |
Parameter | Type | Description |
---|---|---|
Index | Long | Index of the key. Must be a value between 0 and (number of keys - 1). |
Frame | Variant | The new key time in frames. |
Value | Variant | The new key value. Use a value type as follows: For standard and raw fcurves use a double value (VT_R8) For integer fcurves use a LONG (VT_I4) For boolean fcurves use a variant bool value (VT_BOOL,VARIANT_TRUE,VARIANT_FALSE). |
OverrideKeyLock | Boolean | Override the FCurveKey.Locked value to force key to
be removed.
Default Value: false |
/* This JScript example illustrates how to use the FCurve.SetKey method to translate keys. */ // Create a null Application.NewScene( null, false ); var nullobj = ActiveSceneRoot.AddNull(); // Create an fcurve on the posx parameter from the null var fc = nullobj.posx.AddFCurve() // Create a custom property set on the null var cpset = nullobj.AddCustomProperty( "CustomPSet" ); var empty; var x = cpset.AddParameter( "X", siDouble, empty, siAnimatable, "X", "X", empty, 5, 0, 5 ); var y = cpset.AddParameter( "Y", siInt4, empty, siAnimatable, "Y", "Y", empty, 5, 0, 5 ); var fc1 = x.AddFCurve(); var fc2 = y.AddFCurve(); // Start editing the fcurves fc1.BeginEdit(); fc2.BeginEdit(); // Add keys to the fcurves fc1.Resample(); fc2.Resample(); // Assign some values to keys var val, X; for ( i=0; i<fc1.GetNumKeys(); i++ ) { X = ( (i+1) - 10 )/10; fc1.GetKeyAtIndex(i).Value = Math.atan( X / Sqr( -X * X + 1 ) ); // Copy the value to fc2 for comparison fc2.GetKeyAtIndex(i).Value = fc1.GetKeyValue(i); } var ckeys = fc1.GetNumKeys(); var tangents = new Array( ckeys * 4 ); var itan = 0; // Save tangents for ( i=0; i<ckeys; i++ ) { var key = fc1.GetKeyAtIndex(i); // Save the tangents tangents[itan++] = key.LeftTanX; tangents[itan++] = key.LeftTanY; tangents[itan++] = key.RightTanX; tangents[itan++] = key.RightTanY; } // Translate the keys for ( i=0; i<ckeys; i++ ) { frame = fc1.GetKeyFrame(i); val = fc1.GetKeyValue(i); key = fc1.GetKey(frame); fc1.SetKey( i, frame-100, val * 1.25 ); } // Reset the tangents fc1.SetKeyTangents(tangents); // End editing the fcurves fc1.EndEdit(); fc2.EndEdit(); // Utility function function Sqr( x ) { return x * x; } |