v3.0
Starts recording bulk edits made to the fcurve. A call to
BeginEdit must be paired with a call to FCurve.EndEdit, which commit your changes
to the undo/redo stack.
Editing changes can be undone by calling FCurve.UndoEdit and you can check if the
fcurve is being bulk-edited by using the FCurve.IsEditing method.
Note: If you try to begin another bulk-edit a warning is issued and
the current editing is committed to the undo/redo stack.
FCurve.BeginEdit(); |
/* This JScript example illustrates how to use the editing recording feature of fcurves. This allows changes to be committed only after all edits have been completed and undone if necessary. */ // Create a null Application.NewScene( null, false ); var nullobj = ActiveSceneRoot.AddNull(); // Create an fcurve on the posx parameter from the null var fc = nullobj.posx.AddFCurve(); // Define a random number of keys var nbkeys = Math.round( Math.random() * 100 ); LogMessage( nbkeys ); var arraysize = nbkeys * 2; var keys = new Array( 2 * nbkeys ); var i = 0, empty; var offset = -50; for ( i=0; i<arraysize; i+=2 ) { keys[i] = offset + i; keys[i+1] = (Math.cos( (i + 1) / 10 ) * 50); } // Set the keys on the fcurve fc.SetKeys(keys); // Begin recording changes to fcurve fc.BeginEdit(); if ( fc.IsEditing() ) { LogMessage( "fcurve is recording changes" ); } // Assign random values to keys for ( i=0; i<fc.GetNumKeys(); i++ ) { // Assign a randon value to keys fc.Keys(i).Value = ( Math.random() * 100 ) - 50; } // If the number of keys if greater than 50 then undo all the // changes you just made var nbkeys = fc.GetNumKeys(); if ( nbkeys > 50 ) { LogMessage( "undoing changes" ); fc.UndoEdit(); } nbkeys = fc.GetNumKeys(); LogMessage( "total number of keys = " + nbkeys ); // End editing (not necessary to call if changes were undone) fc.EndEdit(); if ( !fc.IsEditing() ) { LogMessage( "fcurve has finished recording changes" ); } // Outputs: //INFO : 46 //INFO : fcurve is recording changes //INFO : total number of keys = 46 //INFO : fcurve has finished recording changes |