Evaluate


Description

The Evaluate callback is where a custom ICENode performs the main computation. The Evaluate callback uses the ICENodeContext object to get the input and output port data.

Note The user data stored in BeginEvaluate or Init is always accessible from the Evaluate callback. However, unless the custom node threading mode is single-threading, the Context::PutUserData property cannot be used from the Evaluate callback.

Applies To

Custom ICENodes


Syntax

CStatus <icenode_name>_Evaluate( CRef& in_context )
{ 
        ... 
}

<icenode_name> is the name specified in the call to PluginRegistrar::RegisterICENode, with any spaces converted to underscores.


Parameters

Parameter Language Type Description
in_context C++ CRef& A reference to the ICENodeContext object. Context::GetSource returns the ICENode.

See Also