v10.0 (2012)
texture
Mark specific components referenced by a UV property as unpinned. UnPinUVComponents takes a UV property and a list of component indices as input.
UnPinUVComponents( UVProp, UVComponents ); |
Parameter | Type | Description |
---|---|---|
UVProp | Object Name or UVProperty object. | The UV Property name or object. |
UVComponents | Array of Integer indices. | Indices of the components to unpin. |
' Set up a grid with a texture and an XY projection. CreatePrim "Grid", "MeshSurface" CreateProjection "grid", , siTxtDefaultPlanarXY, , "Texture_Projection" BlendInTextureLayers , , 1, True, siReplaceAndNoBlendInTextureLayers SetDisplayMode "Camera", "texturedecal" SelectObj "grid.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection" ' Pin components 1, 10, 20, 30 set uvprop = Selection(0) PinUVComponents uvprop, Array(1, 10, 20, 30) ' Check the pinned component indices with the UVProperty object componentIndices = uvprop.PinComponentArray for i = lbound( componentIndices ) to ubound( componentIndices ) logmessage "Index: " & componentIndices(i) next ' Unpin components 10, 20, UnPinUVComponents uvprop, Array(10, 20) ' Check the pinned components again componentIndices = uvprop.PinComponentArray for i = lbound( componentIndices ) to ubound( componentIndices ) logmessage "Index: " & componentIndices(i) next |