v10.0 (2012)
texture
Mark all components referenced by a UV property as pinned. Pinned components are used by the UVUnfold feature and are displayed in the texture editor with their own markers. PinAllUVComponents takes a UV property as input.
PinAllUVComponents( UVProp ); |
Parameter | Type | Description |
---|---|---|
UVProp | Object Name or UVProperty object. | The UV Property name or object. |
' Set up a grid with a texture and an XY projection. CreatePrim "Grid", "MeshSurface" CreateProjection "grid", , siTxtDefaultPlanarXY, , "Texture_Projection" BlendInTextureLayers , , 1, True, siReplaceAndNoBlendInTextureLayers SetDisplayMode "Camera", "texturedecal" SelectObj "grid.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection" ' Pin all components set uvprop = Selection(0) PinAllUVComponents uvprop ' Check the pinned component indices with the UVProperty object componentIndices = uvprop.PinComponentArray for i = lbound( componentIndices ) to ubound( componentIndices ) logmessage "Index: " & componentIndices(i) next |