primitive render
Creates a primitive light.
Note: This command uses output
arguments. C# and some scripting languages (such as JScript,
PerlScript and Python) don't support arguments passed by reference
so you need to use the best workaround for your situation:
For scripting languages this command returns an ISIVTCollection which you can
use to get the output arguments.
For C# you can use the XSIApplication.ExecuteCommand
method to call this command. ExecuteCommand packs the output
arguments into a C# System.Object containing an Array of the output arguments (see
Calling
Commands from C#).
SIGetPrimLight( PresetObj, [Name], [Parent], [3DObject], [3DObjSpotInterest], [PrimObj], [PrimObjSpotInterest] ); |
Parameter | Type | Description |
---|---|---|
PresetObj | String or a preset object (see SIGetPreset) | Any preset for the Light Primitives |
Name | String | Name of the light. |
Parent | String | Parent object for the light. |
3DObject | Light | Returns the light object. |
3DObjSpotInterest | Null | Returns the interest for Spot and Light_Box lights (or Nothing for all other types). |
PrimObj | Primitive | Returns the light primitive. |
PrimObjSpotInterest | Primitive | Returns the spot interest primitive for Spot and Light_Box lights (or Nothing for all other types). |
SIGetPrimLight "Infinite", "MyLight" |