Property Panel Attributes



View attributes for the Property Panel. Using this from scripting is similar to the InspectObj command, although InspectObj is more flexible and powerful. Not all attributes support both setting and getting. Check the third column in the table.

Note See ViewAttributes for a complete list of types of attributes that you can use when customizing your Relational Views.
Attribute Name Description Supports
targetcontent The name of a property set to view, such as "preferences.modeling". When the property that the panel references is deleted, the panel contents are removed. When a new scene is created or loaded, the property panel tries to resolve the targetcontent path and display it again. This is useful for displaying information about elements that are always present in a scene but may be destroyed and recreated when you switch scenes.

If the view is driven by a relationship, this content can be replaced dynamically. You can also control this attribute programmatically even if the view is not driven.

See the View object for an example using this attribute.

Possible Values:


<fullname of any property> The SIObject.FullName of the property to display.
View.GetAttributeValue and View.SetAttributeValue.
keywords Specifies which property set(s) appears for the specified object (eg., all, general, modeling, kinematics, animation, custom, rendering, simulation, viewing, etc.). Possible values are dictated by that kind of property set will be displayed (see the targetcontent attribute). For example, if you set targetcontent to "preferences.modeling", the keywords value will be ignored; however, if you set targetcontent to "sphere", you can limit the properties on the panel to the kinematics, viewing, etc. View.SetAttributeValue only.