render
Gets the the current pass.
oReturn = GetCurrentPass(); |
Returns the current pass as a Pass object.
' ' This example demonstrates how to get an object pointer to ' the current pass. It also shows how to get a collection of ' all passes in the scene. ' ' Create a new scene NewScene , false ' Create a few dummy passes to play with CreatePass , "Sneezy" CreatePass , "Grumpy" CreatePass , "Wimpy" ' Which one is the current pass and what type of object is it? Set oPass = GetCurrentPass Application.LogMessage oPass.Name & " (a " & TypeName( oPass ) & ") is one of the following passes:" ' Get the collection of all passes in the scene Set oPassList = CreateObject( "XSI.Collection" ) oPassList.SetAsText "Passes.*" ' Loop through the collection, printing out the names of the passes ' Note that the final member is the default pass For i = 0 To oPassList.Count - 1 Application.LogMessage oPassList(i).Name & " (a " _ & TypeName( oPassList(i) ) & ")" Next ' Output of above script: 'INFO : "Wimpy (a Pass) is one of the following passes:" 'INFO : "List (a Parameter)" 'INFO : "Default_Pass (a Pass)" 'INFO : "Sneezy (a Pass)" 'INFO : "Grumpy (a Pass)" 'INFO : "Wimpy (a Pass)" 'INFO : "Wimpy (a Pass)" |