| Preset |
Primitives |
| Cone |
Cones can be PolygonMeshes, NurbsSurfaceMeshes, PointCloudGeometry objects,
or implicit objects (non-renderable shapes commonly used to define
bounding volumes for envelopes, particles, etc.)
|
| Cube |
Cubes can be PolygonMeshes, NurbsSurfaceMeshes, PointCloudGeometry objects,
or implicit objects (non-renderable shapes commonly used to define
bounding volumes for envelopes, particles, etc.)
|
| Cylinder |
Cylinders can be PolygonMeshes, NurbsSurfaceMeshes, PointCloudGeometry objects,
or implicit objects (non-renderable shapes commonly used to define
bounding volumes for envelopes, particles, etc.)
|
| Disc |
Discs can be PolygonMeshes, NurbsSurfaceMeshes, PointCloudGeometry objects,
or implicit objects (non-renderable shapes commonly used to define
bounding volumes for envelopes, particles, etc.)
|
| Dodecahedron |
Dodecahedrons are
PolygonMeshes.
|
| Grid |
Grids can be PolygonMeshes, NurbsSurfaceMeshes, PointCloudGeometry objects,
or implicit objects (non-renderable shapes commonly used to define
bounding volumes for envelopes, particles, etc.)
|
| Icosahedron |
Icosahedrons are
PolygonMeshes.
|
| Null |
Nulls are
objects that have no geometry, but do have a position in space.
They are useful for organizing scenes into hierarchies and when
used as control objects in a character rig.
|
| Octahedron |
Octahedrons are PolygonMeshes.
|
| Rhombicosidodecahedron |
Rhombicosidodecahedrons
are PolygonMeshes.
|
| SoccerBall |
Soccer Balls are PolygonMeshes.
|
| Sphere |
Spheres can be PolygonMeshes, NurbsSurfaceMeshes, PointCloudGeometry objects,
or implicit objects (non-renderable shapes commonly used to define
bounding volumes for envelopes, particles, etc.)
|
| Tetrahedron |
Tetrahedrons are
PolygonMeshes.
|
| Text |
3D Text information is immediately
converted to curves which can be optionally converted to planar or
extruded PolygonMeshes.
Strictly speaking, text is not a true type of geometric object in
XSI but can still be created using the geometry-creating X3DObject.AddGeometry
method and the CreatePrim and
DrawPrimitiveTool commands.
Also see the CreateMeshText
command.
|
| Torus |
Toruses can be PolygonMeshes, NurbsSurfaceMeshes, PointCloudGeometry objects,
or implicit objects (non-renderable shapes commonly used to define
bounding volumes for envelopes, particles, etc.)
|