texture render
This command performs a scaling and translation operation on the
UV properties so that the bounding box of the UV values of the
selected subcomponents is equal to (0,0)x(1,1). As a result, if the
UV properties are used for texturing, the selected subcomponents
are guaranteed to be covered by texture.
There are two ways a UV property can be modified, based on the
value of the Explicit parameter. If Explicit is false, the
transformation in the UV property's projection definition is
modified, and the actual UV values of the property are not changed.
If Explicit is true, the command explicitly modifies the UV values
of the UV property, and does not modify the projection definition
transform.
Regardless of the Explicit parameter's setting, no rotation is
performed when fitting.
FitSubcomponentUVsToImage( Properties, SubComp, [Explicit], [MaintainAspect] ); |
Parameter | Type | Description |
---|---|---|
Properties | UV Property set | The set of UV properties to perform the fitting on. Each UV property is handled independently. |
SubComp | String | Subcomponents for which the UVs should be made to fit to the image. |
Explicit | Boolean | If true, modify the UVs explicitly instead of modifying the
transform.
Default Value: False |
MaintainAspect | Boolean | If true, maintain the aspect ratio of the UVs (i.e., only
perform uniform scaling).
Default Value: True |
NewScene CreatePrim "Sphere", "MeshSurface" SetDisplayMode "Camera", "texturedecal" ApplyShader SIApplyShaderToCnxPoint "Image", "sphere.Material.Phong.diffuse" CreateProjection "sphere", siTxtCylindrical, siTxtDefaultSpherical, "Texture_Support", "Texture_Projection" SetInstanceDataValue , "sphere.Material.Phong.Image.tspace_id", "Texture_Projection" FitSubcomponentUVsToImage "sphere.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection", "sphere.poly[11,12,19,20]" |