texture render
Creates a subprojection on an existing UV property. Use this
command to reproject portions of an object. Portions of the object
not included in the input object list will not be affected.
Subprojections simplify the texturing process by allowing you to
apply a planar, spherical, or cylindrical projection to a selection
of sample points in an existing texture projection. The sample
points are reprojected onto the current texture, leaving you with a
single set of UV coordinates to manage.
You could use this command to texture a human body. For example, if
the body already has a planar projection on it, you could perform a
cylindrical subprojection on the arm. The UVs on the rest of the
object will be unchanged.
Note: This command uses output
arguments. C# and some scripting languages (such as JScript,
PerlScript and Python) don't support arguments passed by reference
so you need to use the best workaround for your situation:
For scripting languages this command returns an ISIVTCollection which you can
use to get the output arguments.
For C# you can use the XSIApplication.ExecuteCommand
method to call this command. ExecuteCommand packs the output
arguments into a C# System.Object containing an Array of the output arguments (see
Calling
Commands from C#).
CreateSubprojection( InputObjs, TextureProjection, [Type], [Plane], [SupportName], [Parenting], [Fitting], [FitToImage], [MaintainAspect], [TextureAspectRatio], [3DObjTexture] ); |
Parameter | Type | Description |
---|---|---|
InputObjs | String | List of objects to which
the texture support is applied.
Default Value: Selected objects |
TextureProjection | String | Texture projection to modify. |
Type | siTxtProjType | Projection type
Default Value: siTxtPlanar |
Plane | siTxtProjPlane | Projection plane
Default Value: siPlaneXY |
SupportName | String | Name for the texture support object.
Default Value: Texture_Support |
Parenting | Boolean | True to parent the texture support to the objects.
Default Value: True |
Fitting | siTxtProjFitMethod | Fitting Method
Default Value: siRelBestFit |
FitToImage | Boolean | If true, modify the uvs after projecting to fit the image.
Default Value: False |
MaintainAspect | Boolean | If true, correct for aspect ratio distortion caused by the
projection and/or the image aspect ratio.
Default Value: False |
TextureAspectRatio | Double | The aspect ratio (x resolution/y resolution) of the image for
which the UVs are being used. If specified (see MaintainAspect),
the command performs a scaling to compensate for the aspect ratio.
Default Value: 1.0 |
3DObjTexture | X3DObject | Returns the new texture projection.
Default Value: False |
CreatePrim "Sphere", "MeshSurface" SetValue "sphere.polymsh.geom.subdivu,sphere.polymsh.geom.subdivv", Array(16,16) ApplyShader , , , , siLetLocalMaterialsOverlap SIApplyShaderToCnxPoint "Image", "sphere.Material.Phong.diffuse" CreateProjection "sphere", siTxtSpherical, siTxtDefaultSpherical, "Texture_Support", "Texture_Projection" SetInstanceDataValue , "sphere.Material.Phong.Image.tspace_id", "Texture_Projection" SetDisplayMode "Camera", "texturedecal" ActivateRaycastPolySelTool SelectGeometryComponents "sphere.poly[57,58,73,74]" CreateSubprojection "sphere.sample[221-228,283-290]", "sphere.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection", siTxtPlanar, siPlaneXY, , True, siRelBestFit |