v6.0
RefModel
Creates a referenced model in the scene. You can use this command to create a new instance of an existing model on disk or specify the name of a model file that does not yet exist. It also allows you to specify whether to activate the new model, what resolution to use, and under which model or object to parent it.
oReturn = CreateRefModel( [FileName], [ModelName], [ResolutionName], [Parent], [Activate], [CreateFile], [ExternalCnxMappingTemplate], [ShareOptions] ); |
The new referenced Model
Parameter | Type | Description |
---|---|---|
FileName | String | If a filename is specified, it is loaded and used for the first resolution. |
ModelName | String | The model name.
Default Value: The name of the file (specified in Filename) |
ResolutionName | String | The name of the first resolution.
Default Value: res1 |
Parent | String | Object or model to use as the parent of the imported model
Default Value: Scene Root |
Activate | Boolean | True to import the model for the first resolution. If false,
the model stays offloaded.
Default Value: True |
CreateFile | Boolean | If the file specified does not exist yet, this argument tells
Softimage to automatically create a dummy model file (directories
are also created). This is useful in a multiple-artist production
pipeline to prepare the layout of a shot for a top-down approach
before all the files exist.
Default Value: False |
ExternalCnxMappingTemplate | String | This parameter contains a list of model separated by a comma,
that is used to resolved the objects that we try to reconnect at
the end of the import of referenced models. The model is reconnected at the end of the import. If this parameter is null we will try to reconnect it to the original model name when the model was first exported. |
ShareOptions | siImportShareOptions | Bit field values of type Integer that specify the different
options for sharing objects when importing a model. See siImportShareOptions to know what can be shared during model import. Sharing image clips: Image clips are identical if they refer to the same image source and all their parameters are equal, therefore FCurves on the parameters are ignored for the comparaison. Note that the image sources are always shared when importing a model. Sharing Materials: Materials are identical based on their name, their library, their number of shaders and their shaders' order. If we find a material with the same library.materialName, the same number of shaders which appear in the same order, we reuse it. Sharing Layers/Partitions: Layers and partitions are shared also based on their name. When the model is exported it remember the name of the layers and partitions for each objects, so when importing a model, and there is a layer or a partition with the same name the object goes in it. Referenced models share only image clips that are locked by referenced models, or if the image clip is unused. Standard models share only imageclips that are not locked at all. Default Value: siImportShareOptionsAll |
/* This example shows how to create a referenced model based on an asset that doesn't exist yet. This will create the file on disk, and create an offloaded referenced model. */ NewScene( null, false ); var sPath = XSIUtils.BuildPath( Application.InstallationPath(siUserPath), "Data", "alain.emdl" ); CreateRefModel( sPath, "alaind", "low", null, false, true) ; |
/* This example shows how to create a referenced model based on a model that already exists. It also demonstrates how to activate it and specify a parent model. */ NewScene( null, false ); CreateModel( null, "mymodel" ); var sPath = XSIUtils.BuildPath( Application.InstallationPath(siFactoryPath), "Data", "XSI_SAMPLES", "Models", "Man.emdl" ); CreateRefModel( sPath, "man", "low", "mymodel", true, false ); |