texture render
Create a new 2D texture map property that can be used to connect with mappable parameters. Texture maps can only be used with mappable parameters for the Particle operator and the hair object, and in render trees using the Map Lookup shader.
oReturn = Create2DMap( [InputObjs], [PropertyName], [PropagationType] ); |
Returns an XSICollection that contains the 2D Texture Map objects.
Parameter | Type | Description |
---|---|---|
InputObjs | String | List of objects to connect.
Default Value: Selected objects |
PropertyName | String | Name for the new texture map. |
PropagationType | siPropagationType | Propagation method for the property.
Default Value: siDefaultPropagation |
NewScene CreatePrim "Sphere", "MeshSurface" CreatePrim "Sphere", "MeshSurface" Translate , -5.0, 0.0, 0.0, siRelative, siView, siObj, siXYZ AddToSelection "sphere", , True set List = Create2DMap for each Map in List logmessage "new map:" & Map next |
NewScene ' Create Particle Cloud CreateParticleCloud , "Sphere" ' Create a 2D Texture Map in the Particle Emitter obj Create2DMap "PEmitter", "Texture_Map", siDefaultPropagation ' Create a "spherical" Projection CreateProjection "PEmitter", siTxtSpherical, siTxtDefaultSpherical, "Texture_Support", "Texture_Projection" ' Associate the TextureMap UVReference with the projection SetInstanceDataValue , "PEmitter.Texture_Map.UVReference", "Texture_Projection" ' Connect the MapColor param of the particle emitter with ' the texture map ConnectMap "PEmitter.Texture_Map", "PEmitter.PEmitter_emission.MapColor" ' Activate the MapColor param of the Particle Emitter SetValue "PEmitter.PEmitter_emission.MapColor", True |