animation
Appends a bone to a skeleton.
oReturn = AppendBone( InputObjs, Ex, Ey, Ez, [Pin] ); |
Returns the bone (a ChainBone object).
Parameter | Type | Description |
---|---|---|
InputObjs | String | Skeleton effector
Default Value: Current selection |
Ex | Double | New effector x coordinate
Default Value: 0 |
Ey | Double | New effector y coordinate
Default Value: 0 |
Ez | Double | New effector z coordinate
Default Value: 0 |
Pin | Boolean | True for a pin joint, False for a ball joint.
Default Value: True |
dim root, bone, eff, newbone set root = Create3DSkeleton( -4.728, 0.000, 2.417, -1.343, 0.000, -2.778, 0.000, 1.000, 0.000, bone, eff ) set newbone = AppendBone( , 1.808, 0.000, 3.089, 1) |