v3.0
rendering
Adds a new unconnected pass input FxOperator to the FxTree object. This can be used to automatically create a 'file input' FxOperator based on the image files of a rendered pass.
oReturn = AddPassInputFxOp( [FxTree], [RenderPass], [Framebuffer] ); |
Parameter | Type | Description |
---|---|---|
FxTree | String or FxTree | Object pointer or Object
name for FxTree.
Default Value: Current
selection. |
RenderPass | String or Pass | Object pointer or Object
name for pass to be associated with the new operator.
Default Value: Current
selection. |
Framebuffer | String | Name of the framebuffer to get the files from, or, if empty,
all the framebuffers on the pass.
Default Value: Empty |
' This example creates an FxTree, adds and connects the LowPassFilter and ' HighPassFilter operators to it, and then disconnects them set oTree = CreateFxTree() set oPass = GetValue("Passes.Default_Pass") ' Add the new image clip operator and print out some info set oOperator = AddPassInputFxOp( oTree, oPass ) Application.LogMessage "New operator is called '" _ & oOperator.Name & "' operator." ' Output of above script is: 'INFO : "New operator is called 'Default' operator." |