For the most part, associating Python scripts to buttons is done much the same way as with any other scripting language: you can assign any command to a button, and if you drag a code snippet from the Script Editor onto a toolbar, Softimage handles the conversion from snippet to command.
You can even use classes in your commands or code snippets; however, you cannot use a class constructor as the Handler for your command. To initialize the class, use a dummy procedure such as in the following example:
#-------------------------------------------------------------------------
class MyMsg:
"""Testing of Classes within Softimage Environment"""
def __init__(self, First="3D", Last="Artist"):
self.f = First
self.l = Last
Application.LogMessage("Hello, %s %s, MyMsg!" %(self.f, self.l))
def first(self):
Application.LogMessage("%s, First Method is a go!" % (self.f))
def second(self):
Application.LogMessage("%s, Second Method is a go!" %(self.f))
def third(self):
pass
#-----------------------------------------------------------------------
#initialize the class and methods
def TestPython():
parent = MyMsg("Daffy", "Duck")
parent.first()
parent.second()
#-----------------------------------------------------------------------