Foot
 
 
 

The Foot object represents a rigged three-bone foot. The foot rig is created from a collection of six or more guide objects: Middle Pivot; Right Pivot; Left Pivot; and at least 3 objects running from the start of the foot to the end of the toe (this means the foot must be at least a two bone chain). Extra items are added onto the length of the foot.

The rig created by MakeFoot contains a foot control and roll control. It can optionally create a distribution control, typically used for the dog leg IK distribution. This IK distribution control is created by default by MakeDogLeg.

Returned by

MakeFoot

Properties

Property Name

Type

Description

Root

ChainRoot

the Root of the new Foot bone

Parent

Null

the parent of the Foot control icon

BaseGuide

Null

the GuideNull (binding point) at the base of the Foot.

FootGuides

XSICollection

a collection of Foot Guides

Extension

X3DObject

the Foot Extension icon, used when hooking up a Foot controler to a dog leg to ensure the Foot icons are syncronised in scale.

Foot

X3DObject

the Foot control icon

Roll

X3DObject

the Roll control icon

Hidden

XSICollection

a collection of Hidden object

Envelope

XSICollection

a collection of objects to be Enveloped

Shadows

XSICollection

a collection of box shadows

See CDK Object Reference for complete list of objects available in the Character Development Kit.