Display Member List

This is the complete list of members for Display, including all inherited members.
awaitDrawCompletion()Display [protected, virtual]
bindDynamicTexture(int index)Display [virtual]
bindDynamicTextures()Display [virtual]
cancelMonitoredDirty(const awScene::Node &node)NodeDirtyListener [private]
checkIdleStatus(bool state)Display [protected]
cleanup()Display [virtual]
clearMonitoredDirty()NodeDirtyListener [private]
configureMultiDisplay(int colCount, int rowCount, int colIndex, int rowIndex)Display [virtual]
createBoxIntersector(int drawElements)Display [virtual]
createBoxIntersector(int drawElements, double x, double y)Display [virtual]
createIntersector(int drawElements)=0Display [pure virtual]
createIntersector(int drawElements, double x, double y)=0Display [pure virtual]
disableCameraAdjustment()Display [virtual]
disableManualStereo()Display [virtual]
disableStereo()Display [virtual]
dispatchEvents()Display [protected]
Display(bool interactive)Display [explicit]
DisplaySignalProxy classDisplay [friend]
DrawMode enum nameDisplay
enableCameraAdjustment(double winRegionLLX, double winRegionLLY, double winRegionURX, double winRegionURY, double winOffsetX, double winOffsetY, double camRotX, double camRotY, double camRotZ, double camMoveX, double camMoveY, double camMoveZ)Display [virtual]
enableManualStereo(double winRegionLLXLeft, double winRegionLLYLeft, double winRegionURXLeft, double winRegionURYLeft, double winRegionLLXRight, double winRegionLLYRight, double winRegionURXRight, double winRegionURYRight, double winOffsetLeftX, double winOffsetLeftY, double winOffsetRightX, double winOffsetRightY, double camRotLeftX, double camRotLeftY, double camRotLeftZ, double camRotRightX, double camRotRightY, double camRotRightZ, double camMoveLeftX, double camMoveLeftY, double camMoveLeftZ, double camMoveRightX, double camMoveRightY, double camMoveRightZ)Display [virtual]
enableStereo()Display [virtual]
getActivityStatus() const Display [inline]
getAdvancePerFrame() const Display
getAutoCamParameters() const =0Display [pure virtual]
getBackgroundColorAsDouble(double[4])Display [static]
getBackgroundColorAsFloat(float[4])Display [static]
getBackgroundColorAsRGB(float &r, float &g, float &b)Display [static]
getCamera(int viewport=0) const Display [virtual]
getDisplayOptions()Display
getDrawElements() const Display
getDrawMode() const Display [virtual]
getEnableRender() const Display
getEnableRT() const Display [virtual]
getEnableRTCluster() const Display [virtual]
getEnableStereoFormat()Display [static]
getEventDispatcher()Display
getEventQueue()Display
getExitRequest() const Display
getExposureCompensation() const Display
getFocusDistance() const Display [virtual]
getFrameTimeValue() const Display [virtual]
GetGlobalPhysicalScale(void) const Display [virtual]
getIdleState() const Display [inline]
getImplementation()Display [virtual]
getMonitoredDirtyCount() const NodeDirtyListener [private]
getPointOfInterest(awLinear::Point &pos) const Display [virtual]
getPositionAndSize(int &x, int &y, int &width, int &height) const =0Display [pure virtual]
getRefreshRate() const Display [virtual]
getRTUpdateMode() const Display [virtual]
getScaleformUIHeight() const Display
getScaleformUIShow() const Display
getScaleformUISize(int &w, int &h) const Display
getScaleformUIWidth() const Display
getShadingMode() const Display [virtual]
getShortDescription(awString::IString &description) const Display
getSnapper()Display [inline, virtual]
getStereoAutoEyeDistanceAdjustFactor() const Display [virtual]
getStereoEyeDistance() const Display [virtual]
GetTonemapParameters(void) const Display [virtual]
getTransparencyTechnique() const Display [virtual]
getViewportRegion(double &x, double &y, double &w, double &h, double px, double py) const Display [virtual]
getViewportRegion(double &x, double &y, double &w, double &h, int index) const Display [virtual]
getViewState(int viewport=0) const Display [virtual]
getWindowSize(int &width, int &height) const =0Display [pure virtual]
initialize(awInput::EventDispatcher *dispatcher)Display [virtual]
isAutoCamChangePending() const =0Display [pure virtual]
isDirtyCamera() const Display [protected]
isDone() const =0Display [pure virtual]
isFullScreen() const Display [virtual]
isInteractive() const Display [virtual]
isResetted()Display [virtual]
kBlend enum valueDisplay
kNavigator enum valueDisplay
kNoAmbientShadows enum valueDisplay
kNormal enum valueDisplay
kPointer enum valueDisplay
kShaded enum valueDisplay
kSortedBlend enum valueDisplay
kWireFrame enum valueDisplay
makeCurrent()=0Display [protected, pure virtual]
monitorDirty(const awScene::Node &node)NodeDirtyListener [private]
MouseMode enum nameDisplay
myActivityStatusDisplay [protected]
myAdvancePerFrameDisplay [protected]
myDirtyCameraDisplay [protected]
myDrawModeDisplay [protected]
myEventDispatcherDisplay [protected]
myEventQueueDisplay [protected]
myExitRequestDisplay [protected]
myFrameStartedDisplay [protected]
myIdleStartTimeDisplay [protected]
myIdleStateDisplay [protected]
myIsInteractiveDisplay [protected]
myLockDisplay [protected]
myPhotographicTonemapDisplay [protected]
myPointOfInterestDisplay [protected]
myRenderEnabledDisplay [protected]
myScaleformUIHeightDisplay [protected]
myScaleformUIShowDisplay [protected]
myScaleformUIWidthDisplay [protected]
myShadingModeDisplay [protected]
myShortDescriptionDisplay [protected]
mySwapTimeDisplay [protected]
myTimerDisplay [protected]
myTimeReferenceCounterDisplay [protected]
myTimeReferenceStartDisplay [protected]
myTimeReferenceValueDisplay [protected]
myTransparencyTechniqueDisplay [protected]
NodeDirtyListener(bool makePythonSafe=false)NodeDirtyListener [explicit, private]
numActiveViewports() const Display [virtual]
onDrawElementsChanged(int drawElements)Display [protected, virtual]
performAutoCamActiveOperations()=0Display [pure virtual]
pointInPixelSpace(const awLinear::Point &pos, int viewport=0) const Display
postDispatchChecks()Display [protected, virtual]
printModel(const awString::IString &subrootName) const =0Display [pure virtual]
processEvents(awInput::EventList &events)Display [protected, virtual]
realize()=0Display [pure virtual]
releaseDynamicTexture(int index)Display [virtual]
releaseDynamicTextures()Display [virtual]
reloadBackplateImage()Display [static]
renderFrame(double time)=0Display [protected, pure virtual]
requestRedraw()Display [virtual]
reset()Display [virtual]
resetBackgroundColor()Display [static]
resetFocusDistance()Display [virtual]
setActivityStatus(bool state)Display [virtual]
setAdvancePerFrame(bool state)Display
setAutoCamChangePending(bool state)=0Display [pure virtual]
setAutoCamParameters(const AutoCam::CameraParameters &params)=0Display [pure virtual]
setBackgroundColor(double r, double g, double b, double a)Display [static]
setBackplateRoot(awScene::Node *)Display
setDefaultImagePath(const awString::IString &)=0Display [pure virtual]
setDirtyCamera(bool dirty)Display [protected]
setDrawElements(int drawElements)Display
setDrawMode(DrawMode drawMode)Display [virtual]
setEnableCulling(bool enable)Display [virtual]
setEnableRender(bool state)Display
setEnableRT(bool state)Display [virtual]
setEnableRTCluster(bool state)Display [virtual]
setEnableStereoFormat()Display [static]
setEnvironmentLight(awSupport::ValueParameterGroupRef envLight)Display [virtual]
setExitRequest(bool exit)Display
setExposureCompensation(double newValue)Display
setFocusDistance(float focusDistance)Display [virtual]
setFrameTimeValue(double timeValue)Display [virtual]
setFullScreen(bool fullScreen)Display [virtual]
SetGlobalPhysicalScale(float scale)Display [virtual]
setIdleState(bool state)Display [protected]
setModelRoot(awScene::Node *)Display
setMouseMode(MouseMode)Display [virtual]
setOverlayRoot(awScene::Node *)Display
setOverwriteCameraMatrices(bool, bool)=0Display [pure virtual]
setOverwriteCameraMatricesFromCurrent(float)=0Display [pure virtual]
setOverwriteCameraProjection(const awLinear::ProjMatrix &projection, const awLinear::ProjMatrix &projectionInverse)=0Display [pure virtual]
setOverwriteCameraProjectionRightEye(const awLinear::ProjMatrix &projection, const awLinear::ProjMatrix &projectionInverse)=0Display [pure virtual]
setOverwriteCameraWorldToView(const awLinear::ProjMatrix &worldToView, const awLinear::ProjMatrix &viewToWorld)=0Display [pure virtual]
setOverwriteCameraWorldToViewRightEye(const awLinear::ProjMatrix &worldToView, const awLinear::ProjMatrix &viewToWorld)=0Display [pure virtual]
setPointOfInterest(const awLinear::Point &pos)Display [virtual]
setPositionAndSize(int x, int y, int width, int height)Display [virtual]
setRTCluster(const awString::IString &host, int port, int cpus)Display [virtual]
setRTMaxAODistanceDefault(float)Display [inline, virtual]
setScaleformUIHeight(int h)Display
setScaleformUIShow(bool)Display
setScaleformUISize(int w, int h)Display [virtual]
setScaleformUIWidth(int w)Display
setScene(awScene::Node *)Display
setShadingMode(ShadingMode shadingMode)Display [virtual]
setShortDescription(const awString::IString &description)Display
setStereoAutoEyeDistanceAdjust(bool adjust)Display [virtual]
setStereoAutoEyeDistanceAdjustFactor(float factor)Display [virtual]
setStereoEyeDistance(float dist)Display [virtual]
setTextureSizeLimit(int)Display [virtual]
SetTonemapParameters(const awViewing::PhotographicTonemapData &parameters)Display [virtual]
setTransparencyTechnique(TransparencyTechnique technique)Display [virtual]
setUseBackgroundGeometry(const bool usingBgGeom)Display [virtual]
ShadingMode enum nameDisplay
showNormals(bool show)Display [virtual]
step()Display [virtual]
stopRequested() const Display [virtual]
synchronizeGraphs()Display [protected, virtual]
timerEnd(const char *what)Display [inline, protected]
timerStart()Display [inline, protected]
toggleFullScreen()Display [virtual]
TransparencyTechnique enum nameDisplay
update()Display [protected, virtual]
~Display()Display
~NodeDirtyListener()NodeDirtyListener [private, virtual]