Use this to handle dynamic textures.
There is a singleton behind this, so you can just make one of these when you need to access that singleton.
#include <DynamicTextures.h>
Public Member Functions |
|
| DynamicTextures () | |
| virtual | ~DynamicTextures () |
| virtual bool | create (const awString::IString &name, int width, int height) |
| virtual bool | createWithFormat (const awString::IString &name, int width, int height, int format) |
| virtual bool | set (const awString::IString &name, const VoidPointer &) |
| virtual bool | modified (const awString::IString &name) |
| virtual VoidPointer | get (const awString::IString &name) const |
| virtual bool | isBound (const awString::IString &name) const |
| virtual bool | areAnyBound () const |
| virtual bool | isModified (const awString::IString &name) const |
| virtual bool | areAnyModified () const |
Static Public Member Functions |
|
| static void | setManager (DynTextureManagerHandler *) |
| static DynTextureManagerHandler * | getManager () |
| DynamicTextures | ( | ) |
| virtual ~DynamicTextures | ( | ) | [virtual] |
| virtual bool create | ( | const awString::IString & | name, |
| int | width, | ||
| int | height | ||
| ) | [virtual] |
| virtual bool createWithFormat | ( | const awString::IString & | name, |
| int | width, | ||
| int | height, | ||
| int | format | ||
| ) | [virtual] |
| virtual bool set | ( | const awString::IString & | name, |
| const VoidPointer & | |||
| ) | [virtual] |
| virtual bool modified | ( | const awString::IString & | name | ) | [virtual] |
| virtual VoidPointer get | ( | const awString::IString & | name | ) | const [virtual] |
| virtual bool isBound | ( | const awString::IString & | name | ) | const [virtual] |
| virtual bool areAnyBound | ( | ) | const [virtual] |
| virtual bool isModified | ( | const awString::IString & | name | ) | const [virtual] |
| virtual bool areAnyModified | ( | ) | const [virtual] |
| static void setManager | ( | DynTextureManagerHandler * | ) | [static] |
| static DynTextureManagerHandler* getManager | ( | ) | [static] |