Use this to handle dynamic textures.
There is a singleton behind this, so you can just make one of these when you need to access that singleton.
#include <DynamicTextures.h>
Public Member Functions |
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DynamicTextures () | |
virtual | ~DynamicTextures () |
virtual bool | create (const awString::IString &name, int width, int height) |
virtual bool | createWithFormat (const awString::IString &name, int width, int height, int format) |
virtual bool | set (const awString::IString &name, const VoidPointer &) |
virtual bool | modified (const awString::IString &name) |
virtual VoidPointer | get (const awString::IString &name) const |
virtual bool | isBound (const awString::IString &name) const |
virtual bool | areAnyBound () const |
virtual bool | isModified (const awString::IString &name) const |
virtual bool | areAnyModified () const |
Static Public Member Functions |
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static void | setManager (DynTextureManagerHandler *) |
static DynTextureManagerHandler * | getManager () |
DynamicTextures | ( | ) |
virtual ~DynamicTextures | ( | ) | [virtual] |
virtual bool create | ( | const awString::IString & | name, |
int | width, | ||
int | height | ||
) | [virtual] |
virtual bool createWithFormat | ( | const awString::IString & | name, |
int | width, | ||
int | height, | ||
int | format | ||
) | [virtual] |
virtual bool set | ( | const awString::IString & | name, |
const VoidPointer & | |||
) | [virtual] |
virtual bool modified | ( | const awString::IString & | name | ) | [virtual] |
virtual VoidPointer get | ( | const awString::IString & | name | ) | const [virtual] |
virtual bool isBound | ( | const awString::IString & | name | ) | const [virtual] |
virtual bool areAnyBound | ( | ) | const [virtual] |
virtual bool isModified | ( | const awString::IString & | name | ) | const [virtual] |
virtual bool areAnyModified | ( | ) | const [virtual] |
static void setManager | ( | DynTextureManagerHandler * | ) | [static] |
static DynTextureManagerHandler* getManager | ( | ) | [static] |