DynamicTextures Class Reference


Detailed Description

Use this to handle dynamic textures.

There is a singleton behind this, so you can just make one of these when you need to access that singleton.

#include <DynamicTextures.h>

List of all members.

Public Member Functions

  DynamicTextures ()
virtual  ~DynamicTextures ()
virtual bool  create (const awString::IString &name, int width, int height)
virtual bool  createWithFormat (const awString::IString &name, int width, int height, int format)
virtual bool  set (const awString::IString &name, const VoidPointer &)
virtual bool  modified (const awString::IString &name)
virtual VoidPointer  get (const awString::IString &name) const
virtual bool  isBound (const awString::IString &name) const
virtual bool  areAnyBound () const
virtual bool  isModified (const awString::IString &name) const
virtual bool  areAnyModified () const

Static Public Member Functions

static void  setManager (DynTextureManagerHandler *)
static DynTextureManagerHandler getManager ()

Constructor & Destructor Documentation

virtual ~DynamicTextures ( ) [virtual]

Member Function Documentation

virtual bool create ( const awString::IString &  name,
int  width,
int  height 
) [virtual]
virtual bool createWithFormat ( const awString::IString &  name,
int  width,
int  height,
int  format 
) [virtual]
virtual bool set ( const awString::IString &  name,
const VoidPointer  
) [virtual]
virtual bool modified ( const awString::IString &  name ) [virtual]
virtual VoidPointer get ( const awString::IString &  name ) const [virtual]
virtual bool isBound ( const awString::IString &  name ) const [virtual]
virtual bool areAnyBound ( ) const [virtual]
virtual bool isModified ( const awString::IString &  name ) const [virtual]
virtual bool areAnyModified ( ) const [virtual]
static void setManager ( DynTextureManagerHandler ) [static]
static DynTextureManagerHandler* getManager ( ) [static]

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