Base class for a class that can create dynamic textures.
#include <DynamicTextures.h>
Public Member Functions |
|
DynamicTextureCreator () | |
virtual | ~DynamicTextureCreator () |
virtual bool | load ()=0 |
virtual bool | start ()=0 |
virtual bool | show (bool)=0 |
virtual VoidPointer | texture () const =0 |
virtual int | width () const =0 |
virtual int | height () const =0 |
virtual ~DynamicTextureCreator | ( | ) | [virtual] |
virtual bool load | ( | ) | [pure virtual] |
virtual bool start | ( | ) | [pure virtual] |
virtual bool show | ( | bool | ) | [pure virtual] |
virtual VoidPointer texture | ( | ) | const [pure virtual] |
virtual int width | ( | ) | const [pure virtual] |
virtual int height | ( | ) | const [pure virtual] |