ApplicationSettings is a utility class.
#include <ApplicationSettings.h>
Public Types |
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enum |
SearchPathID { kBehaviors, kCursors, kDocument, kEnvironmentGeometry, kEnvironments, kGeometry, kHelp, kImages, kMaterials, kShaders, kShadowPresets, kTessellations, kTextures, kResources, kRapidPresets, kWelcome } |
enum |
LogFileChoice { Base = 0, CppErr = 1, CppOut = 2, PyErr = 3, PyOut = 4 } |
Public Member Functions |
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const awString::IString & | ApplicationSettings::documentationRegistryPath () const |
If there is a local documentation installed,
this is a path to it. |
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bool | setLanguage (const awString::IString &) |
This expects and returns 2-2 (ISO
3166-1-alpha-2 + language) codes: en-US, fr-FR, ja-JP, de-DE, etc.
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const awString::IString & | getLanguage () const |
bool | setForcedLanguage (const awString::IString &) |
Sometimes we can force a language so that
the preference is ignored. |
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const awString::IString & | getForcedLanguage () const |
void | setLanguageWindowsProtein (const awString::IString &lang, const awString::IString &langWin, const awString::IString &langPro) |
Use this to explicitly add codes for Windows
and Protein. |
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awString::IString | getLanguageWindows () const |
This version returns the three letter
Windows language code: ENU for en-US, FRA for fr-FR, DEU for de-DE,
JPN for ja-JP. |
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awString::IString | getLanguageProtein () const |
Protein got locked in with ISO 639 naming
for English, and three letter windows names for the rest. |
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awString::IString | getLanguageRoot () const |
awString::IString | getLanguageDirectory () const |
bool | setSupportDirectory (const awString::IString &dir) |
const awString::IString & | getSupportDirectory () const |
bool | setSampleSceneDirectory (const awString::IString &dir) |
const awString::IString & | getSampleSceneDirectory () const |
bool | setWorkingDirectory (const awString::IString &dir) |
const awString::IString & | getWorkingDirectory () const |
void | setLastOpenPath (const awString::IString &path) |
const awString::IString & | getLastOpenPath () const |
void | setDocumentPath (const awString::IString &path) |
The document path is intended to be the name
of the main application document currently in use. |
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const awString::IString & | getDocumentPath () const |
void | setCompanionDirectory (const awString::IString &dir) |
const awString::IString & | getCompanionDirectory () const |
void | setTempDirectory (const awString::IString &dir) |
const awString::IString & | getTempDirectory () const |
void | setProductTemporaryDirectory (const awString::IString &dir) |
const awString::IString & | getProductTemporaryDirectory () const |
void | setUnzipTemporaryDirectory (const awString::IString &dir) |
const awString::IString & | getUnzipTemporaryDirectory () const |
bool | addDirectoryToSearchPath (SearchPathID id, const awString::IString &directory) |
Returns true if the directory exists and was
successfully added to the search path with the given id; false
otherwise. |
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bool | prependDirectoryToSearchPath (SearchPathID id, const awString::IString &directory) |
bool | removeDirectoryFromSearchPath (SearchPathID id, const awString::IString &directory) |
Returns true if the directory exists and was
successfully removed from the search path with the given id; false
otherwise. |
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void | clearSearchPath (SearchPathID id) |
Clears any and all directories in the search
path with the given id. |
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awString::IString | getDirectories (SearchPathID id) const |
Returns a token-separated string consisting
of all the directories for the given search path. |
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awString::IString | findFileInSearchPath (SearchPathID id, const awString::IString &filename) |
Finds the given filename in the search path
and returns it as fully-specified. |
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void | setUserPreferencesDirectory (const awString::IString &) |
If set* method is not called, we will just
take the default location for the user preferences directory.
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const awString::IString & | getUserPreferencesDirectory () const |
awString::IString | getCommonPreferencesDirectory () |
awString::IString | getSceneDocumentsDirectory () |
awString::IString | getAppDataDirectory () |
const awString::IString & | getApplicationPath () const |
awString::IString | qualifyTextureFilename (const awString::IString &filename) |
awString::IString | getErrorReportingDirectory () |
Creates and returns a directory for writing
files for crash reporting. |
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awString::IString | getApplicationDirectory () const |
const awString::IString & | getProteinAssetsLibraryFilename () const |
The master file for the Protein library.
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void | setProteinAssetsLibraryFilename (const awString::IString &file) |
const awString::IString & | getProteinAssetsLibraryDirectory () const |
The directory in which Protein assets
library filename resides. |
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void | setProteinAssetsLibraryDirectory (const awString::IString &dir) |
const awString::IString & | getProteinAssetsLibraryDefinition () const |
The directory, associated with the Protein
master file, usually in the same place as that file, with the .fbm
extension. |
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void | setProteinAssetsLibraryDefinition (const awString::IString &dir) |
const awString::IString & | getProteinAssetsLibraryTexture () const |
The directory containing texture assets.
Often not version specific. |
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void | setProteinAssetsLibraryTexture (const awString::IString &dir) |
const awString::IString & | getProteinAssetsLibraryId () const |
The unique library ID. |
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void | setProteinAssetsLibraryId (const awString::IString &id) |
void | setPythonHome (const awString::IString &) |
const awString::IString & | getPythonHome () const |
awString::IString | ffmpeg () const |
awString::IString | getScaleformUIFile () |
void | setScaleformUIFile (const awString::IString &) |
void | setLogFileBase (const awString::IString &) |
bool | getIsLogFileSet () const |
awString::IString | getLogFile (int) const |
bool | getInitializationComplete () const |
Get and set the "initializationComplete"
state. |
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void | setInitializationComplete (unsigned long windowHandle) |
void | setOkayToCloseSplashWindow () |
bool | getInitializationStarted () const |
void | setInitializationStarted () |
bool | getReleaseAllMemory () const |
The release all memory flag is a hint to the
application that it should attempt to free all memory prior to
exiting. |
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void | setReleaseAllMemory (bool) |
void | exit () |
bool | addExitCallback (ApplicationExitCallback *) |
ApplicationSettings
takes ownership of the callback pointer when it is added and
maintains ownership until it is removed at which point ownership is
transfered back to the calling code. |
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bool | removeExitCallback (ApplicationExitCallback *) |
bool | runExitCallbacks () |
void | setBug268359workAround (bool state) |
bool | getBug268359workAround () const |
void | setDisableCER (bool disable) |
bool | isCERDisabled () const |
void | setDisableCIP (bool disable) |
bool | isCIPDisabled () const |
void | setUseObjectBasedModels (bool mode) |
bool | useObjectBasedModels () const |
int | getResolutionWidth () const |
int | getResolutionHeight () const |
void | setDisableDrawCache (bool disable) |
bool | isDrawCacheDisabled () const |
Static Public Member Functions |
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static ApplicationSettings & | instance () |
Singleton access with lazy creation and
explicit destruction. |
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static void | destruct () |
static bool | exists () |
enum SearchPathID |
kBehaviors | |
kCursors | |
kDocument | |
kEnvironmentGeometry | |
kEnvironments | |
kGeometry | |
kHelp | |
kImages | |
kMaterials | |
kShaders | |
kShadowPresets | |
kTessellations | |
kTextures | |
kResources | |
kRapidPresets | |
kWelcome |
{ kBehaviors , kCursors , kDocument , kEnvironmentGeometry , kEnvironments , kGeometry , kHelp , kImages , kMaterials // , kProps , kShaders , kShadowPresets , kTessellations , kTextures , kResources , kRapidPresets , kWelcome };
enum LogFileChoice |
static ApplicationSettings& instance | ( | ) | [static] |
Singleton access with lazy creation and explicit destruction.
exists() just tells us if the instance() is already created.
static void destruct | ( | ) | [static] |
static bool exists | ( | ) | [static] |
const awString::IString& ApplicationSettings::documentationRegistryPath | ( | ) | const |
If there is a local documentation installed, this is a path to it.
bool setLanguage | ( | const awString::IString & | ) |
This expects and returns 2-2 (ISO 3166-1-alpha-2 + language) codes: en-US, fr-FR, ja-JP, de-DE, etc.
It will return true if it finds the code in the look up table to set the Windows and Protein language as well, otherwise, it will return false, but it will still set the language. In that scenario, you should probably use the setLanguageWindowsProtein version instead, to define the mapping for the Windows and Protein language codes. Otherwise, you just get English.
const awString::IString& getLanguage | ( | ) | const |
bool setForcedLanguage | ( | const awString::IString & | ) |
Sometimes we can force a language so that the preference is ignored.
getForcedLanguage() will return empty if the language was not forced, or the same as getLanguage() if it was. setForcedLanguage(), unlike setLanguage(), will take either 2-2 or Windows or Protein language code.
const awString::IString& getForcedLanguage | ( | ) | const |
void setLanguageWindowsProtein | ( | const awString::IString & | lang, |
const awString::IString & | langWin, | ||
const awString::IString & | langPro | ||
) |
Use this to explicitly add codes for Windows and Protein.
If the one already exists (e.g., setLanguage() would return true), we will still set the new values.
awString::IString getLanguageWindows | ( | ) | const |
This version returns the three letter Windows language code: ENU for en-US, FRA for fr-FR, DEU for de-DE, JPN for ja-JP.
awString::IString getLanguageProtein | ( | ) | const |
Protein got locked in with ISO 639 naming for English, and three letter windows names for the rest.
So, all but English will match by default, but for English, the code will be "eng", instead of ENU (US-English).
awString::IString getLanguageRoot | ( | ) | const |
awString::IString getLanguageDirectory | ( | ) | const |
bool setSupportDirectory | ( | const awString::IString & | dir | ) |
const awString::IString & getSupportDirectory | ( | ) | const [inline] |
{
return mySupportDirectory;
}
bool setSampleSceneDirectory | ( | const awString::IString & | dir | ) |
const awString::IString & getSampleSceneDirectory | ( | ) | const [inline] |
{
return mySampleSceneDirectory;
}
bool setWorkingDirectory | ( | const awString::IString & | dir | ) |
const awString::IString & getWorkingDirectory | ( | ) | const [inline] |
{
return myWorkingDirectory;
}
void setLastOpenPath | ( | const awString::IString & | path | ) |
const awString::IString & getLastOpenPath | ( | ) | const [inline] |
{
return myLastOpenPath;
}
void setDocumentPath | ( | const awString::IString & | path | ) |
The document path is intended to be the name of the main application document currently in use.
const awString::IString & getDocumentPath | ( | ) | const [inline] |
{
return myDocumentPath;
}
void setCompanionDirectory | ( | const awString::IString & | dir | ) |
const awString::IString & getCompanionDirectory | ( | ) | const [inline] |
{
return myCompanionDirectory;
}
void setTempDirectory | ( | const awString::IString & | dir | ) |
const awString::IString& getTempDirectory | ( | ) | const |
void setProductTemporaryDirectory | ( | const awString::IString & | dir | ) |
const awString::IString& getProductTemporaryDirectory | ( | ) | const |
void setUnzipTemporaryDirectory | ( | const awString::IString & | dir | ) |
const awString::IString& getUnzipTemporaryDirectory | ( | ) | const |
bool addDirectoryToSearchPath | ( | SearchPathID | id, |
const awString::IString & | directory | ||
) |
Returns true if the directory exists and was successfully added to the search path with the given id; false otherwise.
The second version puts the path at the start of the search list.
bool prependDirectoryToSearchPath | ( | SearchPathID | id, |
const awString::IString & | directory | ||
) |
bool removeDirectoryFromSearchPath | ( | SearchPathID | id, |
const awString::IString & | directory | ||
) |
Returns true if the directory exists and was successfully removed from the search path with the given id; false otherwise.
void clearSearchPath | ( | SearchPathID | id | ) |
Clears any and all directories in the search path with the given id.
awString::IString getDirectories | ( | SearchPathID | id | ) | const |
Returns a token-separated string consisting of all the directories for the given search path.
awString::IString findFileInSearchPath | ( | SearchPathID | id, |
const awString::IString & | filename | ||
) |
Finds the given filename in the search path and returns it as fully-specified.
Returns an empty string if it is not found in the search path.
void setUserPreferencesDirectory | ( | const awString::IString & | ) |
If set* method is not called, we will just take the default location for the user preferences directory.
const awString::IString& getUserPreferencesDirectory | ( | ) | const |
awString::IString getCommonPreferencesDirectory | ( | ) |
awString::IString getSceneDocumentsDirectory | ( | ) |
awString::IString getAppDataDirectory | ( | ) |
const awString::IString& getApplicationPath | ( | ) | const |
awString::IString qualifyTextureFilename | ( | const awString::IString & | filename | ) |
awString::IString getErrorReportingDirectory | ( | ) |
Creates and returns a directory for writing files for crash reporting.
If the directory could not be created, then an empty string is returned.
awString::IString getApplicationDirectory | ( | ) | const |
const awString::IString& getProteinAssetsLibraryFilename | ( | ) | const |
The master file for the Protein library.
void setProteinAssetsLibraryFilename | ( | const awString::IString & | file | ) |
const awString::IString& getProteinAssetsLibraryDirectory | ( | ) | const |
The directory in which Protein assets library filename resides.
void setProteinAssetsLibraryDirectory | ( | const awString::IString & | dir | ) |
const awString::IString& getProteinAssetsLibraryDefinition | ( | ) | const |
The directory, associated with the Protein master file, usually in the same place as that file, with the .fbm extension.
void setProteinAssetsLibraryDefinition | ( | const awString::IString & | dir | ) |
const awString::IString& getProteinAssetsLibraryTexture | ( | ) | const |
The directory containing texture assets. Often not version specific.
void setProteinAssetsLibraryTexture | ( | const awString::IString & | dir | ) |
const awString::IString& getProteinAssetsLibraryId | ( | ) | const |
The unique library ID.
void setProteinAssetsLibraryId | ( | const awString::IString & | id | ) |
void setPythonHome | ( | const awString::IString & | ) |
const awString::IString& getPythonHome | ( | ) | const |
awString::IString ffmpeg | ( | ) | const |
awString::IString getScaleformUIFile | ( | ) |
void setScaleformUIFile | ( | const awString::IString & | ) |
void setLogFileBase | ( | const awString::IString & | ) |
bool getIsLogFileSet | ( | ) | const |
awString::IString getLogFile | ( | int | ) | const |
bool getInitializationComplete | ( | ) | const |
Get and set the "initializationComplete" state.
void setInitializationComplete | ( | unsigned long | windowHandle | ) |
void setOkayToCloseSplashWindow | ( | ) |
bool getInitializationStarted | ( | ) | const |
void setInitializationStarted | ( | ) |
bool getReleaseAllMemory | ( | ) | const |
The release all memory flag is a hint to the application that it should attempt to free all memory prior to exiting.
This can be useful for memory leak detection. The app may or may not pay attention to this hint.
void setReleaseAllMemory | ( | bool | ) |
void exit | ( | ) |
bool addExitCallback | ( | ApplicationExitCallback * | ) |
ApplicationSettings takes ownership of the callback pointer when it is added and maintains ownership until it is removed at which point ownership is transfered back to the calling code.
Callback(s) will be deleted:
bool removeExitCallback | ( | ApplicationExitCallback * | ) |
bool runExitCallbacks | ( | ) |
void setBug268359workAround | ( | bool | state | ) |
bool getBug268359workAround | ( | ) | const |
void setDisableCER | ( | bool | disable | ) |
bool isCERDisabled | ( | ) | const |
void setDisableCIP | ( | bool | disable | ) |
bool isCIPDisabled | ( | ) | const |
void setUseObjectBasedModels | ( | bool | mode | ) |
bool useObjectBasedModels | ( | ) | const |
int getResolutionWidth | ( | ) | const |
int getResolutionHeight | ( | ) | const |
void setDisableDrawCache | ( | bool | disable | ) |
bool isDrawCacheDisabled | ( | ) | const |