#include <Node3dTriggerListener.h>
Public Member Functions |
|
Node3dTriggerListener (bool makePythonSafe=false) | |
virtual | ~Node3dTriggerListener () |
bool | monitor3dTrigger (const awScene::Node &node) |
bool | cancelMonitored3dTrigger (const awScene::Node &node) |
void | clearMonitored3dTriggers () |
int | getMonitored3dTriggerCount () const |
virtual void | onTrigger (awScene::Node *node)=0 |
Node3dTriggerListener | ( | bool | makePythonSafe =
false |
) | [explicit] |
virtual ~Node3dTriggerListener | ( | ) | [virtual] |
bool monitor3dTrigger | ( | const awScene::Node & | node | ) |
bool cancelMonitored3dTrigger | ( | const awScene::Node & | node | ) |
void clearMonitored3dTriggers | ( | ) |
int getMonitored3dTriggerCount | ( | ) | const |
virtual void onTrigger | ( | awScene::Node * | node | ) | [pure virtual] |