This reference page is linked to from the following overview topics: Using the C++ Classes.
This class encapsulate the lod node.
Each Lod node is a group node with only one child visible. Some of the level of details (some of the children) may not be loaded.
#include <LodGroup.h>
Classes |
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struct | Statistics |
Public Types |
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enum | { kDirtyPreloadRequest = Group::kLastDirty, kDirtyLoadDetail, kDirtyPriority, kDirtyPatchesDeleted, kDirtyLoadable, kLastDirty } |
enum |
Priority { kUndefined = 0, kExcluded, kLow, kMedium, kHigh } |
Public Member Functions |
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LodGroup () | |
LodGroup (const LodGroup &nodeToCopy) | |
virtual const awString::IString & | getGuardType () const |
virtual void | setAllDirty (bool dirty) |
virtual int | insertChildAtIndex (NodeRef, int at) |
virtual int | removeChild (NodeRef) |
virtual int | removeAllChildren () |
virtual bool | isLeafNode () const |
virtual void | accept (NodeVisitor &) |
virtual int | convertOptimizedPatchIndex (int, int) const |
For the optimization. |
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LodGroup::Statistics & | getStatistics () |
DetailInfoRef | getDetailInfo (int level) const |
int | getPendingLevel () const |
void | setPendingLevel (int level) |
void | requestPreload (bool preload) |
bool | isPreloadRequested () const |
void | triggerRecompile () |
void | setCurrentLevel (int level) |
int | getCurrentLevel () |
void | setDoNotDisplay (bool stop) |
bool | getDoNotDisplay () const |
virtual void | setDirty (int, bool dirty, bool propagate=true, Node *dirtySource=NULL) |
void | setTextureTransforms (const aw::vector< awUtil::Transform2d > &textureTransforms) |
const
aw::vector < awUtil::Transform2d > & |
textureTransforms () const |
bool | hasTextureTransforms () const |
bool | areTextureTransformsNormalized () const |
void | setTextureTransformsNormalized (bool normalized) |
bool | setSurfaceData (awSupport::SurfaceDataRef surfaceData) |
awSupport::SurfaceDataRef | getSurfaceData () |
const awUtil::BitFieldAuto & | getPatchesDeleted () const |
Are patches deleted, reversed or tagged?
Tagged is meant to be a temporary state, so a number of operations
are skipped with that in mind; if this was to change, at least the
collapse node handling and file I/O would change. |
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const awUtil::BitFieldAuto & | getPatchesReversed () const |
const awUtil::BitFieldAuto & | getPatchesTagged () const |
void | setPatchesDeleted (const awUtil::BitFieldAuto &) |
Note that you can reset all (careful!) by
passing 0. |
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void | setPatchesReversed (const awUtil::BitFieldAuto &) |
void | setPatchesTagged (const awUtil::BitFieldAuto &) |
void | setPatchesOneDeleted (int which, bool value) |
void | setPatchesOneReversed (int which, bool value) |
void | setPatchesOneTagged (int which, bool value) |
int | getPatchCountPerLevel () const |
Go to the first level of detail that has
mesh geometry and ask it for the patch count. |
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void | setPatchCountOverride_for_testing_only (int newValue) |
int | getPatchCountOverride_for_testing_only () const |
void | setPriority (Priority priority) |
Priority | getPriority () const |
void | setSourceFilename (const awString::IString &filename) |
const awString::IString & | getSourceFilename () const |
void | setSourceId (int id) |
int | getSourceId () const |
Protected Member Functions |
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virtual | ~LodGroup () |
Reference counted objects shouldn't exist on
the stack. |
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virtual Node & | operator= (const Node &rhs) |
We copy those member whose definition and
validity are strictly intrinsic to the individual node. |
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virtual void | onOwnedObjectDirty (awSupport::OwnedObject *object) |
virtual void | onPropertyChange (int p, bool newState) |
void | setDetailInfo (int level, DetailInfoRef info) |
anonymous enum |
enum Priority |
LodGroup | ( | ) |
virtual ~LodGroup | ( | ) | [protected, virtual] |
Reference counted objects shouldn't exist on the stack.
virtual const awString::IString& getGuardType | ( | ) | const [virtual] |
virtual void setAllDirty | ( | bool | dirty | ) | [virtual] |
virtual int insertChildAtIndex | ( | NodeRef | , |
int | at | ||
) | [virtual] |
virtual int removeChild | ( | NodeRef | ) | [virtual] |
virtual int removeAllChildren | ( | ) | [virtual] |
virtual bool isLeafNode | ( | ) | const [virtual] |
Reimplemented from Group.
virtual void accept | ( | NodeVisitor & | ) | [virtual] |
virtual int convertOptimizedPatchIndex | ( | int | , |
int | |||
) | const [virtual] |
LodGroup::Statistics& getStatistics | ( | ) |
DetailInfoRef getDetailInfo | ( | int | level | ) | const |
int getPendingLevel | ( | ) | const |
void setPendingLevel | ( | int | level | ) |
void requestPreload | ( | bool | preload | ) |
bool isPreloadRequested | ( | ) | const |
void triggerRecompile | ( | ) |
void setCurrentLevel | ( | int | level | ) |
int getCurrentLevel | ( | ) |
void setDoNotDisplay | ( | bool | stop | ) |
bool getDoNotDisplay | ( | ) | const |
virtual void setDirty | ( | int | , |
bool | dirty, | ||
bool | propagate = true , |
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Node * | dirtySource =
NULL |
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) | [virtual] |
Reimplemented from Group.
void setTextureTransforms | ( | const aw::vector< awUtil::Transform2d > & | textureTransforms | ) |
const aw::vector<awUtil::Transform2d>& textureTransforms | ( | ) | const |
bool hasTextureTransforms | ( | ) | const |
bool areTextureTransformsNormalized | ( | ) | const |
void setTextureTransformsNormalized | ( | bool | normalized | ) |
bool setSurfaceData | ( | awSupport::SurfaceDataRef | surfaceData | ) |
awSupport::SurfaceDataRef getSurfaceData | ( | ) |
const awUtil::BitFieldAuto& getPatchesDeleted | ( | ) | const |
Are patches deleted, reversed or tagged? Tagged is meant to be a temporary state, so a number of operations are skipped with that in mind; if this was to change, at least the collapse node handling and file I/O would change.
const awUtil::BitFieldAuto& getPatchesReversed | ( | ) | const |
const awUtil::BitFieldAuto& getPatchesTagged | ( | ) | const |
void setPatchesDeleted | ( | const awUtil::BitFieldAuto & | ) |
Note that you can reset all (careful!) by passing 0.
void setPatchesReversed | ( | const awUtil::BitFieldAuto & | ) |
void setPatchesTagged | ( | const awUtil::BitFieldAuto & | ) |
void setPatchesOneDeleted | ( | int | which, |
bool | value | ||
) |
void setPatchesOneReversed | ( | int | which, |
bool | value | ||
) |
void setPatchesOneTagged | ( | int | which, |
bool | value | ||
) |
int getPatchCountPerLevel | ( | ) | const |
Go to the first level of detail that has mesh geometry and ask it for the patch count.
This assumes that all non-zero children have the same patch count.
void setPatchCountOverride_for_testing_only | ( | int | newValue | ) |
int getPatchCountOverride_for_testing_only | ( | ) | const |
void setPriority | ( | Priority | priority | ) |
Priority getPriority | ( | ) | const |
void setSourceFilename | ( | const awString::IString & | filename | ) |
const awString::IString& getSourceFilename | ( | ) | const |
void setSourceId | ( | int | id | ) |
int getSourceId | ( | ) | const |
We copy those member whose definition and validity are strictly intrinsic to the individual node.
This exludes parent/child relations (extrinsic), and unique id's which are invalid if two nodes share them.
Reimplemented from Node.
virtual void onOwnedObjectDirty | ( | awSupport::OwnedObject * | object | ) | [protected, virtual] |
Reimplemented from Node.
virtual void onPropertyChange | ( | int | p, |
bool | newState | ||
) | [protected, virtual] |
Reimplemented from Node.
void setDetailInfo | ( | int | level, |
DetailInfoRef | info | ||
) | [protected] |