Import Class Reference


Detailed Description

The Refresh mechanism supports three-stage asynchronous update consisting of load, compile, and merge.

When the UpdateVisitor encounters a newly loaded subgraph, it requests the compilation of that subgraph. The compilation is invoked by an OSG plugin which is executed on the DatabasePager thread. When the UpdateVisitor encounters a newly compiled subgraph, it merges that subgraph into the scene. So, Import is just a little state machine.

#include <Import.h>

Inheritance diagram for Import:
Inheritance graph
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List of all members.

Public Member Functions

  Import (const awString::IString &name)
  Import (const Import &nodeToCopy)
Import operator= (const Import &)
virtual void  accept (NodeVisitor &)
void  getFilename (awString::IString &) const
const awString::IString &  getFilename () const
void  setFilename (const awString::IString &)
virtual bool  getIsRelativeToOriginal () const
virtual bool  needToMaintainSceneHierarchy () const
  Look at the children and parents, and let us know if this node should be marked as "maintain" or not.

Protected Member Functions

virtual  ~Import ()
  Reference counted objects shouldn't exist on the stack.

Constructor & Destructor Documentation

Import ( const awString::IString &  name ) [explicit]
Import ( const Import nodeToCopy )
virtual ~Import ( ) [protected, virtual]

Reference counted objects shouldn't exist on the stack.


Member Function Documentation

Import& operator= ( const Import )
virtual void accept ( NodeVisitor ) [virtual]

Reimplemented from Group.

void getFilename ( awString::IString &  ) const
const awString::IString& getFilename ( ) const
void setFilename ( const awString::IString &  )
virtual bool getIsRelativeToOriginal ( ) const [virtual]

Reimplemented from Group.

virtual bool needToMaintainSceneHierarchy ( ) const [virtual]

Look at the children and parents, and let us know if this node should be marked as "maintain" or not.

Return true if we really, really need that flag set. The "set...Check" behaves as the "set..." above if maintain is false. If maintain is true, it consults the "needTo..." to decide if it should set it or not. In the process, it may fix up the parents as well.

Reimplemented from Node.


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