This reference page is linked to from the following overview topics: Using the C++ Classes.
#include <Appearance.h>
Public Types |
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enum | { kParameterCategoryUnknown = 0, kParameterCategoryObject, kParameterCategoryMaterial, kParameterCategoryLighting, kParameterCategoryAssociations } |
These values are mostly used in Python. More... |
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enum |
DrawProperty { kNormalsOnly = 1, kOcclusionOnly = 2, kDrawOnTop = 4, kWireframe = 8, kSolid = 16, kSSAO = 32, kNPR = 64 } |
enum |
StyleType { kOff = 0, kFlatColor, kToonColor, kShadedTextures, kTech, kRealisticEdges, kScannedStroke, kStrokeAndPencil } |
enum | DirtyFlag { kComponent = 0, kParameter } |
Public Member Functions |
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Appearance () | |
Appearance (const Appearance &that) | |
awString::IString | getEffectKey (bool allLayers=true) const |
virtual const awString::IString & | getOwnerType () const |
virtual const awString::IString & | getOwnedObjectType () const |
MaterialRef | getMaterial () const |
void | setMaterial (MaterialRef material) |
MaterialRef | getTopMaterial () const |
Return the top-most (highest index) layer
material, or the base material if there are no layer materials.
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int | insertLayerMaterial (MaterialRef material, int index) |
MaterialRef | getLayerMaterial (int index) |
int | getLayerIndex (MaterialRef material) const |
int | deleteLayerMaterial (MaterialRef material) |
int | getLayerMaterialCount () const |
int | clearLayerMaterials () |
void | setLayerVisible (int index, bool isVisible) |
bool | isLayerVisible (int index) const |
ObjectAssociationsRef | getObjectAssociations () const |
void | setObjectAssociations (ObjectAssociationsRef) |
int | setLayerAssociations (ObjectAssociationsRef, int index) |
ObjectAssociationsRef | getLayerAssociations (int index) |
int | getLayerAssociationsIndex (ObjectAssociationsRef material) const |
const ObjectPropertiesRef | getObjectProperties () const |
void | setObjectProperties (ObjectPropertiesRef properties) |
const StylePropertiesRef | getStyleProperties () const |
void | setStyleProperties (StylePropertiesRef properties) |
int | setLayerStyleProperties (StylePropertiesRef, int index) |
StylePropertiesRef | getLayerStyleProperties (int index) |
const LightingRef | getLighting () const |
void | setLighting (LightingRef lighting) |
const LightingRef | getEnvironmentLighting () const |
void | setEnvironmentLighting (LightingRef lighting) |
bool | hasShadowing () const |
const ShadowReceiverRef | getShadowing (const awString::IString &lightId) const |
const ShadowReceiverRef | getEnvShadowing () const |
void | addShadowing (ShadowReceiverRef shadowing) |
void | removeShadowing (ShadowReceiverRef shadowing) |
void | resetShadowing () |
bool | operator== (const Appearance &that) const |
bool | operator!= (const Appearance &that) const |
Appearance & | operator= (const Appearance &that) |
awSupport::ValueParameterGroupRef | getParameters () const |
Returns an unnamed ValueParameterGroup, with
the type of the material, that contains the parameters of the
object properties, material, environment light, environment IBL,
and lights. |
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awSupport::ValueParameterGroupRef | getLayerParameters (int i) const |
bool | isValid () const |
bool | isOnlyStylistic () const |
void | setDrawState (DrawProperty property, bool state) |
bool | getDrawState (DrawProperty property) const |
void | setDrawStates (int drawStates) |
int | getDrawStates () const |
void | setStyleType (StyleType styleType, bool dirty) |
StyleType | getStyleType () const |
void | touch (bool notify=true) |
void | clearDirtyFlags () |
bool | isFlagDirty (DirtyFlag flag) const |
bool | forceObjectProperty (const awString::IString &objectPropertiesName, const awString::IString &objectPropertiesType, const awString::IString &propertyName, awSupport::Parameter::Type propertyType, const awString::IString &propertyValue) |
Shortcuts to create object properties (if
not already there), create the parameter (if not already there) and
set its value. |
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bool | forceDrawPropertyD (const awString::IString &name, const double value) |
Shortcut for forcing a double "draw"
property. |
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bool | forceDrawPropertyS (const awString::IString &name, const awString::IString &value) |
Shortcut for forcing a string "draw"
property. |
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bool | forceAssociationProperty (int index, const awString::IString &propertyName, awSupport::Parameter::Type propertyType, const awString::IString &propertyValue) |
Shortcut for forcing association and a
matrix association. |
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bool | forceAssociationMatrixProperty (int index, const awString::IString &name, const awString::IString &value) |
void | clearAssociationProperties (int index) |
Remove all association properties. |
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bool | addLight (const awString::IString &lightId, awSupport::ValueParameterGroupRef &lightParms) |
void | removeLight (const awString::IString &lightId) |
int | getNumLights () const |
awSupport::ValueParameterGroupRef | getLight (const awString::IString &lightId) |
const LightIdToParameterGroupMap & | getLightMap () const |
bool | addClipLight (const awString::IString &clipLightId, awSupport::ValueParameterGroupRef &lightParms) |
void | removeClipLight (const awString::IString &clipLightId) |
int | getNumClipLights () const |
void | setClipLightMap (const LightIdToParameterGroupMap &clipLightMap) |
awSupport::ValueParameterGroupRef | getClipLight (const awString::IString &clipLightId) |
const LightIdToParameterGroupMap & | getClipLightMap () const |
Protected Member Functions |
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virtual | ~Appearance () |
virtual void | onOwnedObjectDirty (awSupport::OwnedObject *object) |
ObjectProperties * | createObjectProperties (const awString::IString &name, const awString::IString &type) |
awString::IString | getLayerKey (int layer) const |
anonymous enum |
These values are mostly used in Python.
The appearance messages use them to specify which category a particular parameter belongs to, either to break a tie, or to speed the processing up.
enum DrawProperty |
{ kNormalsOnly = 1 , kOcclusionOnly = 2 , kDrawOnTop = 4 , kWireframe = 8 , kSolid = 16 , kSSAO = 32 , kNPR = 64 } DrawProperty;
enum StyleType |
kOff | |
kFlatColor | |
kToonColor | |
kShadedTextures | |
kTech | |
kRealisticEdges | |
kScannedStroke | |
kStrokeAndPencil |
{ kOff = 0, // Realistic kFlatColor, // Flat Color kToonColor, // Toon Color kShadedTextures, // Shaded Textures kTech, // Tech kRealisticEdges, // Realistic with edges kScannedStroke, // Scanned stroke with flat color fill kStrokeAndPencil // Scanned stroke and pencil with realistic fill } StyleType;
enum DirtyFlag |
{ kComponent = 0, kParameter } DirtyFlag;
Appearance | ( | ) |
Appearance | ( | const Appearance & | that | ) |
virtual ~Appearance | ( | ) | [protected, virtual] |
awString::IString getEffectKey | ( | bool | allLayers = true |
) | const |
virtual const awString::IString& getOwnerType | ( | ) | const [virtual] |
Implements Owner.
virtual const awString::IString& getOwnedObjectType | ( | ) | const [virtual] |
Implements OwnedObject.
MaterialRef getMaterial | ( | ) | const |
void setMaterial | ( | MaterialRef | material | ) |
MaterialRef getTopMaterial | ( | ) | const |
Return the top-most (highest index) layer material, or the base material if there are no layer materials.
int insertLayerMaterial | ( | MaterialRef | material, |
int | index | ||
) |
MaterialRef getLayerMaterial | ( | int | index | ) |
int getLayerIndex | ( | MaterialRef | material | ) | const |
int deleteLayerMaterial | ( | MaterialRef | material | ) |
int getLayerMaterialCount | ( | ) | const |
int clearLayerMaterials | ( | ) |
void setLayerVisible | ( | int | index, |
bool | isVisible | ||
) |
bool isLayerVisible | ( | int | index | ) | const |
ObjectAssociationsRef getObjectAssociations | ( | ) | const |
void setObjectAssociations | ( | ObjectAssociationsRef | ) |
int setLayerAssociations | ( | ObjectAssociationsRef | , |
int | index | ||
) |
ObjectAssociationsRef getLayerAssociations | ( | int | index | ) |
int getLayerAssociationsIndex | ( | ObjectAssociationsRef | material | ) | const |
const ObjectPropertiesRef getObjectProperties | ( | ) | const |
void setObjectProperties | ( | ObjectPropertiesRef | properties | ) |
const StylePropertiesRef getStyleProperties | ( | ) | const |
void setStyleProperties | ( | StylePropertiesRef | properties | ) |
int setLayerStyleProperties | ( | StylePropertiesRef | , |
int | index | ||
) |
StylePropertiesRef getLayerStyleProperties | ( | int | index | ) |
const LightingRef getLighting | ( | ) | const |
void setLighting | ( | LightingRef | lighting | ) |
const LightingRef getEnvironmentLighting | ( | ) | const |
void setEnvironmentLighting | ( | LightingRef | lighting | ) |
bool hasShadowing | ( | ) | const |
const ShadowReceiverRef getShadowing | ( | const awString::IString & | lightId | ) | const |
const ShadowReceiverRef getEnvShadowing | ( | ) | const |
void addShadowing | ( | ShadowReceiverRef | shadowing | ) |
void removeShadowing | ( | ShadowReceiverRef | shadowing | ) |
void resetShadowing | ( | ) |
bool operator== | ( | const Appearance & | that | ) | const |
bool operator!= | ( | const Appearance & | that | ) | const |
Appearance& operator= | ( | const Appearance & | that | ) |
awSupport::ValueParameterGroupRef getParameters | ( | ) | const |
Returns an unnamed ValueParameterGroup, with the type of the material, that contains the parameters of the object properties, material, environment light, environment IBL, and lights.
If a parameter exists on more than one of these, the first one is taken, in the order specified above. This ValueParameterGroup is constructed explicitly in this call and does not correspond to one of the groups being held by this class.
The second version is the same as the first, except that the parameters are considered from the layer material at the given index.
awSupport::ValueParameterGroupRef getLayerParameters | ( | int | i | ) | const |
bool isValid | ( | ) | const |
bool isOnlyStylistic | ( | ) | const |
void setDrawState | ( | DrawProperty | property, |
bool | state | ||
) |
bool getDrawState | ( | DrawProperty | property | ) | const |
void setDrawStates | ( | int | drawStates | ) |
int getDrawStates | ( | ) | const |
void setStyleType | ( | StyleType | styleType, |
bool | dirty | ||
) |
StyleType getStyleType | ( | ) | const |
void touch | ( | bool | notify = true |
) |
void clearDirtyFlags | ( | ) |
bool isFlagDirty | ( | DirtyFlag | flag | ) | const |
bool forceObjectProperty | ( | const awString::IString & | objectPropertiesName, |
const awString::IString & | objectPropertiesType, | ||
const awString::IString & | propertyName, | ||
awSupport::Parameter::Type | propertyType, | ||
const awString::IString & | propertyValue | ||
) |
Shortcuts to create object properties (if not already there), create the parameter (if not already there) and set its value.
Return true if the object properties had to be created, false if it just had to be edited.
bool forceDrawPropertyD | ( | const awString::IString & | name, |
const double | value | ||
) |
Shortcut for forcing a double "draw" property.
bool forceDrawPropertyS | ( | const awString::IString & | name, |
const awString::IString & | value | ||
) |
Shortcut for forcing a string "draw" property.
bool forceAssociationProperty | ( | int | index, |
const awString::IString & | propertyName, | ||
awSupport::Parameter::Type | propertyType, | ||
const awString::IString & | propertyValue | ||
) |
Shortcut for forcing association and a matrix association.
If index is -1, put it on the main material, otherwise on the layer.
bool forceAssociationMatrixProperty | ( | int | index, |
const awString::IString & | name, | ||
const awString::IString & | value | ||
) |
void clearAssociationProperties | ( | int | index | ) |
Remove all association properties.
-1 for object, otherwise index for layered association
bool addLight | ( | const awString::IString & | lightId, |
awSupport::ValueParameterGroupRef & | lightParms | ||
) |
void removeLight | ( | const awString::IString & | lightId | ) |
int getNumLights | ( | ) | const |
awSupport::ValueParameterGroupRef getLight | ( | const awString::IString & | lightId | ) |
const LightIdToParameterGroupMap& getLightMap | ( | ) | const |
bool addClipLight | ( | const awString::IString & | clipLightId, |
awSupport::ValueParameterGroupRef & | lightParms | ||
) |
void removeClipLight | ( | const awString::IString & | clipLightId | ) |
int getNumClipLights | ( | ) | const |
void setClipLightMap | ( | const LightIdToParameterGroupMap & | clipLightMap | ) |
awSupport::ValueParameterGroupRef getClipLight | ( | const awString::IString & | clipLightId | ) |
const LightIdToParameterGroupMap& getClipLightMap | ( | ) | const |
virtual void onOwnedObjectDirty | ( | awSupport::OwnedObject * | object | ) | [protected, virtual] |
Reimplemented from Owner.
ObjectProperties* createObjectProperties | ( | const awString::IString & | name, |
const awString::IString & | type | ||
) | [protected] |
awString::IString getLayerKey | ( | int | layer | ) | const [protected] |