This class stores and manages model import records.
Each record corresponds to an apf file that needs to be loaded. When are new record is added to the manager, it first goes onto an 'offline' queue and waits on that queue until it can be requested to load.
#include <ModelImportManager.h>
Public Member Functions |
|
bool | addModelImport (ModelImportRef modelImport) |
Creates a new model import info record, adds
it to the map and returns its unique id. |
|
bool | removeModelImport (const awSupport::Id &id) |
void | closeFile (awString::IString id) |
ModelImportRef | getModelImport (const awString::IString &id) const |
ModelImportRef | getModelImportById (const awString::IString &id) const |
ModelImportRef | getModelImportByIndex (int) const |
awSupport::Id | generateUniqueImportId (const awSupport::Id &fromThisId) |
bool | needsPrune () const |
void | prune () |
bool | isResetted () |
void | reset (bool releaseAll=false) |
int | modelImportCount () const |
bool | loadModelsPending () const |
Returns true if there are any new models to
load. |
|
bool | loadModels (ModelLoadProgressRef modelProgress=NULL) |
Requests load of the models. |
|
void | requestLoad (ModelImportRef modelImport) |
Request the load for an existing model
import. |
|
bool | mergeModelsPending () const |
Returns true if there are any models that
have been loaded and need to be merged with the scene. |
|
int | mergeModels (double timeBudget) |
Merges models that have been loaded with the
scnee. |
|
void | setSynchronousOnly (bool state) |
void | addReservedId (const awSupport::Id &id) |
const ModelImportMap & | modelImportMap () const |
bool | setWorkingDirectory (const awString::IString &directory) |
const awString::IString & | getWorkingDirectory () const |
void | setObjectLoader (ObjectApfDataLoaderRef objectLoader) |
ObjectApfDataLoaderRef | getObjectLoader () |
Static Public Member Functions |
|
static ModelImportManager & | instance () |
Singleton access with lazy creation and
explicit destruction. |
|
static void | destruct () |
Protected Member Functions |
|
ModelImportManager () | |
virtual | ~ModelImportManager () |
ModelImportManager | ( | ) | [protected] |
virtual ~ModelImportManager | ( | ) | [protected, virtual] |
static ModelImportManager& instance | ( | ) | [static] |
Singleton access with lazy creation and explicit destruction.
exists() just tells us if the instance() is already created.
static void destruct | ( | ) | [static] |
bool addModelImport | ( | ModelImportRef | modelImport | ) |
Creates a new model import info record, adds it to the map and returns its unique id.
bool removeModelImport | ( | const awSupport::Id & | id | ) |
void closeFile | ( | awString::IString | id | ) |
ModelImportRef getModelImport | ( | const awString::IString & | id | ) | const |
ModelImportRef getModelImportById | ( | const awString::IString & | id | ) | const |
ModelImportRef getModelImportByIndex | ( | int | ) | const |
awSupport::Id generateUniqueImportId | ( | const awSupport::Id & | fromThisId | ) |
bool needsPrune | ( | ) | const |
void prune | ( | ) |
bool isResetted | ( | ) |
void reset | ( | bool | releaseAll = false |
) |
int modelImportCount | ( | ) | const |
bool loadModelsPending | ( | ) | const |
Returns true if there are any new models to load.
bool loadModels | ( | ModelLoadProgressRef | modelProgress =
NULL |
) |
Requests load of the models.
Returns true if there are any models to monitor their progress.
void requestLoad | ( | ModelImportRef | modelImport | ) |
Request the load for an existing model import.
bool mergeModelsPending | ( | ) | const |
Returns true if there are any models that have been loaded and need to be merged with the scene.
int mergeModels | ( | double | timeBudget | ) |
Merges models that have been loaded with the scnee.
void setSynchronousOnly | ( | bool | state | ) |
void addReservedId | ( | const awSupport::Id & | id | ) |
const ModelImportMap& modelImportMap | ( | ) | const |
bool setWorkingDirectory | ( | const awString::IString & | directory | ) |
const awString::IString& getWorkingDirectory | ( | ) | const |
void setObjectLoader | ( | ObjectApfDataLoaderRef | objectLoader | ) |
ObjectApfDataLoaderRef getObjectLoader | ( | ) |