Simple little class to enable a game controller.
Simply map the buttons on the gamepad to keyboard events. When a joystick event is caught just create the approrpiate keyboard event and dispatch it.
Currently only supports one connected controller.
Public Member Functions |
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__init__ () | |
sendMessage () | |
OnJoystick () |
Joystick.Joystick.__init__ | ( | ) |
Joystick.Joystick.sendMessage | ( | ) |
Joystick.Joystick.OnJoystick | ( | ) |