DistanceFromLine(const HWVector &vStart, const HWVector &vEnd) const | HWVector | [inline] |
Fill(const mudbox::Vector &vVector) | HWVector | |
Floor(void) | HWVector | [inline] |
HWVector(void) | HWVector | [inline] |
HWVector(float f) | HWVector | [inline] |
HWVector(const mudbox::Vector &h) | HWVector | [inline] |
HWVector(float x, float y, float z, float w=0) | HWVector | [inline] |
HWVector(const float a[4]) | HWVector | [inline] |
Length(void) const | HWVector | [inline] |
LengthSquared(void) const | HWVector | [inline] |
Load(float f) | HWVector | [inline] |
Maximum(const HWVector &o) const | HWVector | [inline] |
MB_SSE_ALIGN16_VAR(__m128 v) | HWVector | |
Minimum(const HWVector &o) const | HWVector | [inline] |
Normalize(void) | HWVector | [inline] |
operator float(void) const | HWVector | [inline] |
operator mudbox::Vector(void) const | HWVector | [inline] |
operator mudbox::Vector4(void) const | HWVector | [inline] |
operator&(HWVector &o) | HWVector | [inline] |
operator*(const HWVector &o) const | HWVector | [inline] |
operator*(float f) const | HWVector | [inline] |
operator*=(const HWVector &o) | HWVector | [inline] |
operator*=(float f) | HWVector | [inline] |
operator+(const HWVector &o) const | HWVector | [inline] |
operator+=(const HWVector &o) | HWVector | [inline] |
operator-(const HWVector &o) const | HWVector | [inline] |
operator-=(const HWVector &o) | HWVector | [inline] |
operator/(const HWVector &o) const | HWVector | [inline] |
operator/=(const HWVector &o) | HWVector | [inline] |
operator|(const HWVector &o) const | HWVector | [inline] |
setZero(void) | HWVector | [inline] |
ShiftLeft(void) const | HWVector | [inline] |
ShiftLeft(HWVector &result) | HWVector | [inline] |
ShiftLeftInPlace() | HWVector | [inline] |
ShiftRight(void) const | HWVector | [inline] |
ShiftRight(HWVector &result) | HWVector | [inline] |
Store(float *p) | HWVector | [inline] |
StoreAsInt(int *pBuffer) const | HWVector | [inline] |
StoreNormalAsInt(int *pBuffer) const | HWVector | [inline] |