//**************************************************************************/ // Copyright (c) 2010 Autodesk, Inc. // All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // //**************************************************************************/ // DESCRIPTION: // CREATED: August 2010 //**************************************************************************/ #if defined(JAMBUILD) #include <Mudbox/mudbox.h> #include <MapExtractor/MapExtractorInterface.h> #include <UVlessPainting/UVGeneratorInterface.h> #else #include "../../include/Mudbox/mudbox.h" #include "../../include/MapExtractor/MapExtractorInterface.h" #include "../../include/UVlessPainting/UVGeneratorInterface.h" #endif using namespace mudbox; class PtexPaintExporter : public PaintLayerExporter { DECLARE_CLASS; // This function returns the supported file types by this class. virtual QVector<FileExtension> SupportedExtensions( void ); // This function does the exporting. virtual void Export( const QString &sFileName, int iFileTypeIndex, const Mesh *pSourceSurface, TexturePool *pSource ); // This function performs a fast export, without doing a map extraction internally. This is faster, and preserves texture queality. template < typename tType, int iMultiplier > void FastExport( const QString &sFileName, int iFileTypeIndex, const Mesh *pSourceSurface, TexturePool *pSource, const UVGeneratorNode *pUVGenerator ); };