You can import PTEX files from any source and load the mesh, textures, or both in Mudbox.
When importing PTEX textures, you can import the PTEX files as paint layers or layer masks whether the target model is initially set up for PTEX painting or not, as long as the topology of the PTEX file is compatible with the topology of the target mesh. (The meshes must have the same number of faces, in the same order, and connected the same way.) If you are importing a PTEX file as a paint layer onto a mesh that is already set up for PTEX, the resolution assigned to each face must also be the same.
The mesh is added to the Mudbox scene, and any PTEX textures are added as paint layers in the Diffuse channel.
To import a PTEX file as a paint layer
> Import Layer or Import Layer Mask.
If the target model is not yet set up for PTEX, either of the following occurs depending on whether the mesh has existing paint layers.
The PTEX texture is added as a paint layer in the channel that you specify.
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