This manual remeshing process lets you import scan data, sketch out your ideal topology solution, then extract a new quad mesh. For example, you can import a complex character mesh with millions of triangles, then extract new meshes to create the character's clothing.
Creating a mesh from curves is designed to be an iterative process. In most cases, you'll need to adjust your curve network, adjust settings, and inspect the output mesh a few times until you have a satisfactory result.
To start, you can Add curves to mesh edges to define the boundaries from which the rest of your topology design will flow.
, connect edge loops and fill in the less crucial areas.
Refer also to Best practices for manual remeshing.
Mudbox evaluates the curve network you have drawn and attempts to create a new quad mesh based on the curve intersections.
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