Mudbox can extract maps in a variety of bit depths and file formats for compatibility with your software rendering application
and production pipeline, whether you render using Maya, mentalray, RenderMan, and so on.
Note Vector Displacement maps can only be extracted as a TIFF, OpenEXR or Ptex file.
File format |
Bit depth |
Number of channels |
BMP |
8 |
3 |
JPG |
8 |
3 |
PNG |
8 |
4 |
TGA |
8 |
1, 3, 4 |
TIFF |
8, 16 integer, 32 floating point |
1, 3, 4 |
OpenEXR |
8, 16 float, 32 floating point |
1, 3, 4 |
Ptex
|
8, 16 integer, 32 floating point
|
1, 3, 4
|
Note If you specify either 8 or 16-bit depth for an extracted texture, the extraction feature samples the surface in 32-bit depth
and then converts it to either an 8 or 16-bit normalized set of values that range between zero and one. Vector displacement
maps are automatically extracted as 32 bits-per-channel floating point files and can be either in TIFF or OpenEXR format.
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