FBX import and export functionality is embedded within Mudbox. However, to export files from or you must first ensure that the plug-in for your application is installed and loaded in the application so FBX appears as an option in the application’s
import/export browser windows.
Once installed, you load the plug-ins as follows:
- In , select . In the window, ensure that the fbxmaya.mll plug-in is set to Loaded. (Turning on Autoload will ensure it loads automatically each time Maya is launched). Close the
Plug-in manager window. Maya is now ready to read and write FBX files.
- FBX plug-ins that are installed for are automatically loaded whenever the application is launched. In the event that the FBX import and export features do not
appear in , select . In the window that appears ensure that the FBXMax.DLU plug-in is set to be loaded and close the window. 3ds Max is now ready to read and write FBX files.
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