You can import an image into the as a visual guide for your sculpting and painting using an image plane - a 2D plane object attached to the viewing camera.
For information on importing models from other 3D applications with their respective image planes, see Import using FBX.
You can place an image plane so that it overlays your work and acts as a reference while you sculpt or paint.
To import an image
- In the , select the camera you want to load an image onto (or create a new camera).
- Expand the object, then click the object.
The image plane properties display in the window.
- In the window, click .
- Using the select the image you want to load as an image plane and click .
The image appears in the center of the in front of the model (provided that the camera is selected and the is set to look through it).
NoteYou can also select an image using the , then click the icon
to load it.
Edit the position, visibility, and other properties for an image plane
- To move the image in the , press the key and use the left or middle button on the mouse/stylus to either rotate or move the image. In the properties, edit the properties for the image plane by adjusting the translation, rotation, and scale values.
- To modify the transparency of the image, edit the property. This is useful when you have difficulty viewing the model behind the image.
- To adjust the depth position of the image plane so it appears either in front, behind, or intersects the model, adjust the
property.
- To move the camera and image plane together simultaneously, press the Ctrl + Alt keys while performing any camera transformations.
- You can lock the camera’s transformation controls to prevent you from moving the camera by selecting the camera node associated
with the image plane in the and turning on the , , and properties.
TipYou can also use an image plane to temporarily import an image into the to sample color values using the . Set the and properties to display the image in a convenient location of the view.
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