See also Overview of sculpting with maps.
To sculpt using a displacement map
The Sculpt Using Map window appears.
next to the Map option and browse to select the Ptex file or image file you want to apply as a displacement map.
This must be set to match the Vector Space used to produce the vector displacement map. (See Extract a vector displacement map.)
For all other map types, use the default Normal (regular displacement map) option.
The displacement information is stored on a separate sculpt layer and can be modified globally (by changing the Strength of the layer), or locally (by applying masking to the layer).
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