Paint layer blend modes

 
 
 

You can find and apply the paint layer blend modes using a drop-down list in the Paint Layers window. See Blend paint layers.

The following table lists the blend modes available in Mudbox and how they affect the appearance of the resulting texture. The blend mode affects the selected layer and any layers below that layer in the stack.

Note

Using layer blend modes on multiple layers does not necessarily produce the results described. Some experimentation with the settings (and changing the paint layer stacking order) are generally required.

Layer Blend Mode Description

Normal

Displays A without any blending. This is the default setting.

Dissolve

Edits or paints each pixel to make it the result color. However, the result color is a random replacement of the pixels with the base color or the blend color, depending on the opacity at any pixel location.

Darken

Compares the values of A and B, and, for each pixel, uses the darker of the two.

Multiply

Multiplies the color values of each A and B pixel. Because non-white color channels have values of less than 1.0 (using a range of 0.0 to 1.0), multiplying them tends to darken colors.

Color Burn

Colorizes darker pixels from B with the color from A.

Linear Burn

Same as Color Burn but with less contrast.

Darker Color

Compares channel values total for blend and base color and displays the lower value color.

Lighten

Compares the A and B pixels at each location and uses the lighter of the two.

Screen

Makes the light areas much lighter, and the darker areas somewhat lighter.

Color Dodge

Colorizes lighter pixels from B with the A color.

Linear Dodge (Add)

Same as Color Dodge but with lower contrast.

Lighter Color

Same as Darker Color except displays the higher value color

Overlay

Darkens or lightens the pixels depending on the B color.

Soft Light

If the A color is lighter than mid-gray, the image is lightened. If the A color is darker than mid-gray, the image is darkened.

Hard Light

If a pixel color is lighter than mid-gray, screen mode is applied. If a pixel color is darker than mid-gray, multiply mode is applied

Vivid Light

Dodges or burns the colors by alternately increasing or decreasing the contrast, depending on the blend color.

Linear Light

Same as Vivid Light, except increases or decreases the brightness.

Pin Light

Replaces the B colors depending on the brightness of the A color. If the A color is lighter than mid-gray, B colors darker than the A color are replaced. And vice versa: If the A color is darker than mid-gray, B colors lighter than the A color are replaced.

Hard Mix

Produces either white or black, depending on similarities between A and B.

Difference

For each pixel pair, subtracts the darker one from the brighter one.

Exclusion

Similar to Difference but with lower contrast.

Subtract

Subtracts A from B.

Divide

Analyzes the color information in each channel, and then divides the base color from the blend color.

Hue

Uses the color from A; the value (brightness) and saturation from B.

Saturation

Uses the saturation from A; the value and hue from B.

Color

Uses the hue and saturation from A; the value from B.

Luminosity

Produces a result color from the saturation and hue of the base color, combined with the luminance of the blend color.

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