You can change the file type when exporting, for example, if you have used 16-bit textures for painting, but you want to export them as 8-bit images suitable for your game pipeline.
By default, layers are named based on the template Layer_$M_$C_$L.
You can use wildcard characters listed in the window to specify a naming convention for both the Path Template and File Name Template fields.
For example, if you export the following three paint layers for a model using the Clay material, the paint layers exported (with the default File Name Template wildcard characters) are named Layer_Clay_Diffuse_Layer1, Layer_Clay_Diffuse_Layer2, Layer_Clay_Specular_Layer3.
When on, Mudbox merges the effect of all paint layers within each channel, letting you easily export a single image per channel. The paint layers appear merged in the exported image file, but remain separate in Mudbox so you can continue painting. See also Export paint layers.
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