You can subdivide a model to add more polygonal faces, also referred to as increasing its resolution. Subdividing to add resolution
lets you sculpt more detail. Adding a subdivision level divides each four-sided polygon face on the model into four smaller
faces, and so on.
- Press W to turn on Wireframe display and see the individual polygon faces on the model. (Pressing a second time turns the wireframe display off).
- Select .
TipYou can also press to add a new subdivision level.
Additional polygonal faces appear on the model. The momentarily appears in the to show the current subdivision level and the number of polygons for that subdivision level. The new subdivision level is
called Level 1.
- Switch to view the tab (at the upper-right corner).
The also shows how many levels the Sphere has, plus information about those levels.
- Click the symbol beside the Sphere name to expand the list.
The Sphere has two subdivision levels: 0 and 1. The active subdivision level is level 1.
Note
You can sculpt on only one subdivision level at a time. To sculpt on level 0 again, step down from level 1 to level 0 (the
lower resolution version of the mesh).
- Press to step down to the original base level of the model. The current subdivision level momentarily appears in the .
The following hotkeys are useful for navigating the subdivision levels.
To:
|
Keyboard shortcut:
|
Action/Results
|
Add a new subdivision level |
Shift + D |
Subdivides the active mesh and an additional subdivision level is added to mesh. (Ensure that the mesh you want to subdivide
is selected or that the cursor is on top of the mesh before you subdivide.)
|
Step up one subdivision level |
Page Up |
Displays the next densest level on the selected model. |
Step down one subdivision level |
Page Down |
Displays the next coarsest level on the selected model. |