A point light source emits light evenly in all directions from an infinitely small point in space. A point light is often
used to simulate an incandescent light source.
Note
The total number of lights in a scene cannot exceed 8.
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Specifies the diffuse color of the light. Click the color tile to open the window and edit the color.
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Specifies the strength or brightness of the light source.
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Scales the light object in the (visible when is on). Has no effect on the light intensity.
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Specifies how quickly the light intensity decreases with distance. Not used with directional lights.
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Locks the position of the light source to the camera. When the camera is rotated or tumbled, the effect of the light (specular
highlight) changes relative to the model’s surface.
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Displays the light’s transformation grip. The grip display depends on the light type. For a point light, a move grip appears
to let you reposition the location in X, Y, Z. For a directional light source a rotate grip appears to let you rotate the
direction of the light source.
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Displays a light object in the 3D View to indicate location and direction, depending on the light type. A point light displays
as a sphere, while a directional light displays as a set of arrows indicating light direction.