You can automatically generate basic UVs for a model, without spending an extended amount of time on setup. This gives you
a quick set of UVs to start painting, with the option of transferring paint layers later to a mesh with higher quality UVs.
To create basic UVs
- Ensure the mesh you want is active.
- Select Mesh > Create UVs.
- If the mesh has no existing UVs, Mudbox creates UVs for the mesh on Level 0, and recreates UVs for any other levels.
- If the mesh has existing UVs, a dialog box appears letting you choose whether to or cancel the operation.
- If the mesh is set up for PTEX painting, you cannot automatically create UVs, and a temporary message appears to indicate
no changes are made.