The displacement map produces visible spikes, undercuts, and artifacts that were not on the original high resolution model.
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A variety of artifacts can occur when extracting and applying a displacement map between models of different topologies and
UV layouts. When this occurs, check that the UV correspondence between the extracted meshes is acceptable.
Check that some spikes or dropouts did not occur in the displacement map during the original extraction. This appears as white
or black regions.
Some cleanup work using the sculpting tools may be required. The tool is useful in these situations.
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