Shadows are the darkened areas that appear on a surface when an object is situated within the path of a light source. Shadows are cast onto the area of a surface that receives no direct light. Only the directional lights cast shadows in Mudbox.
Shadows aid in defining the three-dimensional appearance of a model, help you evaluate its form. Shadows add drama to your model and improve the realism of its appearance.
You need to specify which lights, if any, cast shadows in your scene, since shadows are not turned on by default.
Another visual effect that enhances the effect of shading in the cracks and crevices of a model is to turn on the Cavity Ambient Occlusion filter located in the Viewport Filters window. For more information, see Apply visual effects.